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#1 2013-04-12 22:49:38

ChaoticD
Scratcher
Registered: 2008-06-11
Posts: 69

Aliens Last Stand

Today is the official release of the highly anticipated Aliens Last Stand game from DG Games.

DESCRIPTION:Defend yourself from an endless alien swarm with a pulse rifle and the remaining pieces of equipment left behind. Complete objectives during the assault to help even the odds against intelligent alien enemies that will use the environment to their full advantage. How long can you survive during your last stand?

Check the game out today and see for yourself.  Aliens Last Stand Version 1.0

http://i1356.photobucket.com/albums/q732/ChaoticDoomOfBob/Map_zpsd021dbef.png

Please note that quality is not changed in java player and that the game is a work in progress.

Last edited by ChaoticD (2013-04-12 22:58:36)


ChaoticD/Daniel G.
Gaming Made Greater

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#2 2013-04-12 23:12:04

mikebmac
Scratcher
Registered: 2013-03-17
Posts: 46

Re: Aliens Last Stand

Very well done ChaoticD. It is obvious you have a good plan in place and have a direct you want to take this game. I was wondering if you created all the graphics yourself? If so, well done. I left a few a message on your project, keep up the good work.


http://i42.tinypic.com/21lo482.jpg HD Crash will restart production after 2.0
Related: (Concept Game) (Heroine Bio) (Sample Scroller /w Heroine Animation)

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#3 2013-04-12 23:20:59

ChaoticD
Scratcher
Registered: 2008-06-11
Posts: 69

Re: Aliens Last Stand

mikebmac wrote:

Very well done ChaoticD. It is obvious you have a good plan in place and have a direct you want to take this game. I was wondering if you created all the graphics yourself? If so, well done. I left a few a message on your project, keep up the good work.

I design all of my graphics pixel by pixel in the scratch paint editor, although it has taken me a few years to design as well as I do now. All artwork for Aliens Last Stand was designed from reference photos of Aliens Colonial Marines and from watching footage of the Aliens Films to best replicate the environment into a two dimensional Platform.


ChaoticD/Daniel G.
Gaming Made Greater

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#4 2013-04-12 23:26:41

mikebmac
Scratcher
Registered: 2013-03-17
Posts: 46

Re: Aliens Last Stand

ChaoticD wrote:

mikebmac wrote:

Very well done ChaoticD. It is obvious you have a good plan in place and have a direct you want to take this game. I was wondering if you created all the graphics yourself? If so, well done. I left a few a message on your project, keep up the good work.

I design all of my graphics pixel by pixel in the scratch paint editor, although it has taken me a few years to design as well as I do now. All artwork for Aliens Last Stand was designed from reference photos of Aliens Colonial Marines and from watching footage of the Aliens Films to best replicate the environment into a two dimensional Platform.

Very impressive. I know how much time it takes to do art that well in the scratch editor (I have some experience myself in that area). It definitely rivals the professional handhelds from the pixels eras.

From my quote above it says "direct" is was meant to be "direction". Sorry for any misunderstandings.


http://i42.tinypic.com/21lo482.jpg HD Crash will restart production after 2.0
Related: (Concept Game) (Heroine Bio) (Sample Scroller /w Heroine Animation)

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#5 2013-04-14 17:52:02

ChaoticD
Scratcher
Registered: 2008-06-11
Posts: 69

Re: Aliens Last Stand

mikebmac wrote:

ChaoticD wrote:

mikebmac wrote:

Very well done ChaoticD. It is obvious you have a good plan in place and have a direct you want to take this game. I was wondering if you created all the graphics yourself? If so, well done. I left a few a message on your project, keep up the good work.

I design all of my graphics pixel by pixel in the scratch paint editor, although it has taken me a few years to design as well as I do now. All artwork for Aliens Last Stand was designed from reference photos of Aliens Colonial Marines and from watching footage of the Aliens Films to best replicate the environment into a two dimensional Platform.

Very impressive. I know how much time it takes to do art that well in the scratch editor (I have some experience myself in that area). It definitely rivals the professional handhelds from the pixels eras.

From my quote above it says "direct" is was meant to be "direction". Sorry for any misunderstandings.

Thank you, and I understood you perfectly before but thanks for the clarification.


ChaoticD/Daniel G.
Gaming Made Greater

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