If I am using a mesh is it possible to identify the machines (eg, by IP address). For example, I would like to have a server-client set up where each client can broadcast a message which the server can react to according to the client. Similarly, I'd like to be able to know which client a variable is from.
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The way I'm doing this is I'm having a game that's 4-player, and each project has all variables duplicated 4 times. When you connect it sees who's already connected and gives you a player number. It takes 4x the scripts and 4x the variables, but it works.
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