Well, I got bored of playing Terraria one day, and decided to mess around on Scratch. And thus I made 'Alien War,' for lack of a better name. I have a gallery of all the versions, called 'Alien War Changelog.' Name may be subject to change. I would appreciate it if you played, I would love feedback. There are a few bugs at the moment. I'm going to put a list of known bugs here. If you find a new bug, please tell me.
Bugs:
1. The aliens with guns aren't shooting for some reason.
2. Aliens don't die/get hurt the first time you shoot them sometimes.
3. Back when ranged aliens did shoot, they would shoot before from the place they would respawn from, before respawning.
4. The alien leader currently doesn't hurt the character, I derped out a bit.
Thanks for reading and (if you did..) playing!
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Erm. I can't edit posts? Well anyway, updated bug list:
Bug #1 is fixed.
Bug #2 isn't fixed yet.
Bug #3 still not fixed yet, but ranged aliens respawn very quickly, so it's not really noticeable.
Bug #4 is fixed.
Don't think I found any other bugs.
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Update beta (really should be alpha...) 2.0!
*Added aerial strikes. Hold 'd' and a target should appear. Move your mouse to where you want it to land, and click. After a few seconds, an explosion will occur, likely killing any nearby aliens.
*Added aerial strike boxes, but these appear less often than other boxes.
*Alien leader takes more damage from aerial strikes.
New bugs:
*Aerial strike explosions derp out a bit, they sometimes appear for like 0.2 seconds before disappearing, and it also uses a strike when it does. Not sure why this happens.
I'm pretty sure that's everything new. If anyone has tips on fixing any bugs, I will add a thank you to you in the project notes.
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Update Beta 3.0!
Yes, I know I jumped about 10...tenths... but whatever!
Changes:
*Added Stalkers, a new alien that blend in the background and is hard to see. Keep your eyes open!
*Alien gunners no longer shoot like a machine gun.
*New controls for aerial strike: hold 'd,' move your mouse where you want, and press 'q' to activate it.
*Added health boxes that give you an extra 10 health when shot.
*Firebombs are now slightly animated when shot.
*Added a 'hurt' sprite and death sprite to the character when hurt/killed, respectively.
*When an alien reaches the bottom of the screen, you lose as many points as you would have gotten if you had killed it.
*Aliens should be hiding when the alien leader spawns, except for the alien gunner, which IS supposed to stay.
*Added a 'play time' variable that shows how long you've played total, in seconds. It does not reset when the green flag is clicked.
Bug fixes:
*Aerial strikes don't derp around as much anymore.
New known bugs:
*Aliens sometimes don't hide immediately, and sometimes not at all when the alien leader spawns. The alien gunner is NOT supposed to hide, just an FYI.
I do believe that is everything.
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Patch Beta 3.1!
Changes:
*Added 3 new enemies: spinning copper shortswords, spinning iron shortswords, and spinning silver shortswords. I made these as a reference to Terraria.
*Added a working high score that does not reset when the green flag is clicked.
Plans for future updates/patches:
*Making spinning shortswords move toward player.
*More special weapons.
*More boss aliens.
*Possibly a passive upgrade to the normal lazer.
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