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#76 2013-03-11 18:14:49

bob6
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Registered: 2010-07-01
Posts: 100+

Re: Collab with iaoumeur and Firedrake969

Yes, a scroller if you can manage. I just realized that I too cannot make enemies move correctly with scrollers, so Firedrake try your best. If you cannot do it, then just make everything small and make it one of those platformers. Try to make it as unique as possible without extrapolating too much on platformers and the purpose of the game; because, you know how every game reviewer (or almost every one) has a grade on "uniqueness". The battle thing seemed pretty unique to me though.

And what do you mean "you have to go soon"? I sure do want to continue this collab to the very end...


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#77 2013-03-11 19:03:23

Firedrake969
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Registered: 2011-11-24
Posts: 1000+

Re: Collab with iaoumeur and Firedrake969

I meant log off Scratch for a while.   tongue

Will talk tomorrow.


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#78 2013-03-11 19:56:45

bob6
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Registered: 2010-07-01
Posts: 100+

Re: Collab with iaoumeur and Firedrake969

Firedrake969 wrote:

I meant log off Scratch for a while.   tongue

Will talk tomorrow.

OH lol xD


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#79 2013-03-11 20:49:06

Firedrake969
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Registered: 2011-11-24
Posts: 1000+

Re: Collab with iaoumeur and Firedrake969

Actually, bob, could you put the cycles in this project, so I can work from there?  It'd be easier for me. Not sure about you though.


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#80 2013-03-12 09:47:18

iaoumeur
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Registered: 2012-11-24
Posts: 500+

Re: Collab with iaoumeur and Firedrake969

Hey both you guys, Firedrake, I think you're an advanced scratcher that knows how to do loads of stuff, but we could just look for a pre-made infinite side-scroller and change it or we could request a new one from some other scratcher...

bob6: What's my next task?


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#81 2013-03-12 12:15:52

firedrake969_test
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Registered: 2012-08-08
Posts: 500+

Re: Collab with iaoumeur and Firedrake969

Ok.  Should it be actually infinite, or not?  If it's infinite, it'll be slightly harder.  If it's not, then there'll be actual levels.

On another note, because we're using velocity, I'll need bob to implement the stick figure first, or the base might mess up.

Last edited by firedrake969_test (2013-03-12 12:17:27)


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#82 2013-03-12 12:56:47

firedrake969_test
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Registered: 2012-08-08
Posts: 500+

Re: Collab with iaoumeur and Firedrake969

Well, I'm going to make the weapon type selector sooner or later, perhaps tomorrow.


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#83 2013-03-12 13:12:16

iaoumeur
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Registered: 2012-11-24
Posts: 500+

Re: Collab with iaoumeur and Firedrake969

K, I don't actually think it's infinite, I think there's gonna be levels.

Still have nothing to do...


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#84 2013-03-12 21:20:27

bob6
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Registered: 2010-07-01
Posts: 100+

Re: Collab with iaoumeur and Firedrake969

Hmm... what can you do? I have to finish the stickman movement (sorry, no time before!)
I think that it shouldn't be infinite, because there are different types of ages. If you want to do it infinite, then you have to make one age change into another smoothly in the middle of the game (like, for example, every 50000 meters it changes age)
Umm... iaoumeur, I think you should just hold on a sec, I really have to finish the stick figure movements before this can continue (probably willl do it today). Try to find something to work on that might help.
>.<


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#85 2013-03-12 21:40:02

Firedrake969
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Registered: 2011-11-24
Posts: 1000+

Re: Collab with iaoumeur and Firedrake969

@bob Ok, non-infinite is easier, I can do it from scratch (no pun intended).  However, you'll need to finish the movement cycle, then remix the movement engine and upload it with the stick figure.


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#86 2013-03-13 11:37:29

Firedrake969
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Registered: 2011-11-24
Posts: 1000+

Re: Collab with iaoumeur and Firedrake969

MOvement cycle finished yet?


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#87 2013-03-13 13:36:59

iaoumeur
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Registered: 2012-11-24
Posts: 500+

Re: Collab with iaoumeur and Firedrake969

Maybe we could do it like the game; Kawaiirun (if you've heard of it) it has infinite scrolling and changes after several meters.


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#88 2013-03-13 18:33:21

bob6
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Registered: 2010-07-01
Posts: 100+

Re: Collab with iaoumeur and Firedrake969

Ugh, school work sorry. Will try to work on it today.


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#89 2013-03-14 12:10:59

firedrake969_test
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Registered: 2012-08-08
Posts: 500+

Re: Collab with iaoumeur and Firedrake969

Eh, competition yesterday.  Forgot about it.   tongue

Let's vote:

Infinite scrolling:  0
Not infinite:  2
Regular Platformer:  0

Ok, it's non-infinite scroller.

Last edited by firedrake969_test (2013-03-14 12:33:12)


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#90 2013-03-14 12:26:16

iaoumeur
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Registered: 2012-11-24
Posts: 500+

Re: Collab with iaoumeur and Firedrake969

+1 for non infinite I guess.


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#91 2013-03-14 12:37:09

firedrake969_test
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Registered: 2012-08-08
Posts: 500+

Re: Collab with iaoumeur and Firedrake969

Now waiting for bob to finish.


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#92 2013-03-15 00:32:26

bob6_test
New Scratcher
Registered: 2013-03-08
Posts: 5

Re: Collab with iaoumeur and Firedrake969

Ugh, really sorry, no time at all, have to study for Mathcounts State, AIME, other math competitions.
Can you guys do it for me?
To get the slightly lighter shading, make a black box, set the two colors to be black and the next darkest down, go to gradient, and fill it with gradient. Now you have an arsenal of more blended colors for you to choose. Hope this might help.

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#93 2013-03-15 12:04:16

firedrake969_test
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Registered: 2012-08-08
Posts: 500+

Re: Collab with iaoumeur and Firedrake969

What?  I don't do art, ask iao.

Congrats on going to state!  I just went to a regional competition, and sometime in April I'm going to state, but I think I have enough time to program.   tongue

Still, I can't do art.   tongue


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#94 2013-03-15 12:06:09

iaoumeur
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Registered: 2012-11-24
Posts: 500+

Re: Collab with iaoumeur and Firedrake969

Gulp...
I kinda suck at animating stuff, and I really suck at stickmen. I don't know if I can do it... I don't mind waiting for bob6 to finish...


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#95 2013-03-15 12:08:47

firedrake969_test
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Registered: 2012-08-08
Posts: 500+

Re: Collab with iaoumeur and Firedrake969

I suppose I can just add the stickmen, then?  I really don't want to, either.   tongue   It doesn't need to be perfect yet, guys.


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#96 2013-03-15 12:10:02

iaoumeur
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Registered: 2012-11-24
Posts: 500+

Re: Collab with iaoumeur and Firedrake969

Yeah I guess so... I don't mind  tongue


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#97 2013-03-15 12:15:43

firedrake969_test
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Registered: 2012-08-08
Posts: 500+

Re: Collab with iaoumeur and Firedrake969

I'll start tomorrow, probably, or today sometime.


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#98 2013-03-15 12:26:16

firedrake969_test
Scratcher
Registered: 2012-08-08
Posts: 500+

Re: Collab with iaoumeur and Firedrake969

Uploaded.  Click my name to find it.

HOwever, there's a bug.  Thinking how to fix it ATM...

Last edited by firedrake969_test (2013-03-15 12:26:39)


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#99 2013-03-16 22:55:39

bob6
Scratcher
Registered: 2010-07-01
Posts: 100+

Re: Collab with iaoumeur and Firedrake969

OMG! GREAT NEWS FOR MY MATH COMPETITION CAREER!
I just got into...
Mathcounts NATIONALS!

OMGYESH  big_smile

I had placed 3rd place in my state, Washington.

Last edited by bob6 (2013-03-16 22:56:00)


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#100 2013-03-17 17:13:12

Firedrake969
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Registered: 2011-11-24
Posts: 1000+

Re: Collab with iaoumeur and Firedrake969

Congrats.  Washington is a great place.

Ok, now can you help us?   tongue   We should start working now.


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