i think that these blocks could be useful if added:
[scratchblocks]
(sprite)
[\scratchblocks]
you could use it in sensing scripts, for example, toutching(sprite) would mean touching any sprite or (var) of (sprite) would sense and react if any sprite had var=x
another would be
[scratchblocks]
if(i recieve v)
end
[\scratchblocks]
it would be more useful if the when i recieve block had a version that wasnt a cap block.
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1.It would make more sense to simply have a dropdown "any" in the sensing block, and the second idea you mentioned here doesn't seem to make sense, since it'd produce two outputs.
2.Been suggested many times before, I support, I don't know why it doesn't exist. Note before anyone says there's a workaround, there's a workaround for the whole broadcast system, so it's a rather null point.
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estile wrote:
if you mean the sprite block, i realize it could produce multiple outputs, just thought it could react to each output
Yes, but say I were to put it into something like this:
when gf clicked//sprite 1 set x to (50) when gf clicked//sprite 2 set x to (100) when gf clicked if <([x position v] of (sprite)) = [100]> do something endThe boolean would output both true and false, also, what would the sprite block output if you clicked it?
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