It's fine Smoz! But if you could check in from time to time that'd be nice
Chesseater: Well, we each do a little something. Somebody does graphics, another does scripting, and all together we make an awesome game.
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Hey, guys, i really need to stress this, and we need to make a serious decision.
I have been thinking about my game idea, Tribez, and i am starting to have SERIOUS doubts...
Not that the people here aren't capable, but more like, i am not sure that scratch can do a good RTS. PLEASE read my description, including the new details below, and then ask me to make sure you have this right, and then PLEASE tell me if you have any idea if we can:
- Make several hut sprites, and have them copy over and over onto different territories.
- Make it so that the warrior guys can also appear at any hut they are told to come out of.
- Make it so that from one warrior sprite, the player can have several armies all represented by on sprite.
- Make it MMO, i am still a beginner, and i have not the slightest idea how we would do this.
- Make it so that, because the Decoration objects will be placed randomly, that the warrior sprites know to go around them
If none of us can do these things, i am afraid we will have to turn our attention to a much less complicated idea, like an RGP or serious arcade game.
IMPORTANT POST:
Here are more details for tribez:
You need to send at least one army into an unoccupied territory to claim it.
Once claimed, you can recruit armies here, or store them for defense.
You can send an army into any hut you have, and if the hut is attempted by an enemy, they will automatically defend it.
Your men gain skill by killing the enemy, and if your numbers are way below theirs, then they will lose all their skill, and start at skill one.
Welsh will be added, if i know we are still going to make Tribez, as though i think its a fun, epic idea, i believe it to currently be impossible, within scratches limitations.
PLEASE EVERYONE DO AS I ASKED EARLIER IN THIS MESSAGE, In the bold.
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Okay, hut sprites may have a set x or y vel (if you have 'em both) and hide when they aren't in stage parameters (once we get the base done, I can sort that out). Decoration sprites, I told you my idea already, hut thingmay use a "go to" block, and that's what I can come up with.
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StarscreamClone wrote:
Okay, hut sprites may have a set x or y vel (if you have 'em both) and hide when they aren't in stage parameters (once we get the base done, I can sort that out). Decoration sprites, I told you my idea already, hut thingmay use a "go to" block, and that's what I can come up with.
Right, actually that wasn't the problem with the huts, it having 100+ of the same one, all doing something different. For instance, if i want to draft an army out of my "Front line" hut, i don't want it to go to the first one, you see?
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MP is nearly impossible.
The things you are presenting will take a ton of work. I could probably untange everything, but it'll take a very long time. You need to dynamically update the list with the imaginary coords of the hut on the screen, if it's on the screen, to match the scroll, and not to mention, you need a sprite for every single hut that you have, becuase stamping wouldn't work with the scrolling yuo are using, unless it's stamp scrolling. Another hing is that the AI has to react to your every move, it can't just keep making huts while you destory it's base. We have to create an AI that can "Learn", and thats very, very hard. Also, the sodiers pathfinding can't just go straight through huts and jsut phase through. They have to have sensing, which requres two more lists, one holding the hut coords and deletes them if they are destoyed, and and one holding data for every soldier you have, as well as designing a simble, we have to set the scanner fore every possible color you have, whcich is 512+. So yeah, not trying to hate, but just pointing out it's flaws. They also have to attack, whcich will reqire more lists. With so many for just singleplayer, I doubt this will be able to go MP, at least not on scratch.
Last edited by berberberber (2013-03-11 19:41:51)
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true the number of sprites may be a problem, but probably not the lists, from my experiance, list can hold lots of data without slowing things, and i have a slow computer. also, i think the idea was cloning for the huts.
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berberberber wrote:
MP is nearly impossible.
The things you are presenting will take a ton of work. I could probably untange everything, but it'll take a very long time. You need to dynamically update the list with the imaginary coords of the hut on the screen, if it's on the screen, to match the scroll, and not to mention, you need a sprite for every single hut that you have, becuase stamping wouldn't work with the scrolling yuo are using, unless it's stamp scrolling. Another hing is that the AI has to react to your every move, it can't just keep making huts while you destory it's base. We have to create an AI that can "Learn", and thats very, very hard. Also, the sodiers pathfinding can't just go straight through huts and jsut phase through. They have to have sensing, which requres two more lists, one holding the hut coords and deletes them if they are destoyed, and and one holding data for every soldier you have, as well as designing a simble, we have to set the scanner fore every possible color you have, whcich is 512+. So yeah, not trying to hate, but just pointing out it's flaws. They also have to attack, whcich will reqire more lists. With so many for just singleplayer, I doubt this will be able to go MP, at least not on scratch.
I am beginning to agree, as i have never even used lists, i have no idea. I know for a fact that this game could be made in normal programming, and perhaps with the proper training, rather easily. But i didn't know how hard it would be when i first imagined it, and i am beginning to think that my other idea could work much, much better.
The only thing you misunderstood really is that the huts don't get "Deleted", they just swap owners or are unoccupied until a tribe would claim them.
Anyway, this doesn't mean that Tribez is bad, or more importantly, that this collab should now just, fall apart. I have had much fun directing it, but i believe that it is pretty much impossible with scratch, which was clearly designed for much less complicated projects.
So, do the rest of you agree? If we all decide on stopping the production of Tribez, we should still keep making projects. Any ideas? If you know me, you know i have plenty.
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estile wrote:
true the number of sprites may be a problem, but probably not the lists, from my experiance, list can hold lots of data without slowing things, and i have a slow computer. also, i think the idea was cloning for the huts.
Yes, that was the idea. But the A.I. is the major problem....
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Cloning can only take you so far, and we still have the matter of an adaptive AI. You have to remember, scratch is a beginner's language, with a beginner's toolset.
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Wow.... giving up Tribez?
I really don't know what to say. D;
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funnymee323 wrote:
Wow.... giving up Tribez?
I really don't know what to say. D;
I know, it terrible, but if you read my previous posts, you'll know why. (Crying my eyes out)... Just kidding, but i wish we could have done it... It's not our fault...
So, is it official, are we stopping Tribez and diving in to a different project? More like an arcade or RPG or amazing platformer?
FUNNYMEE: If we agree to stop Tribez, then you need to take it off the front post. I will copy the idea and keep it... Who knows, i might make it some day when i become a software engineer.
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RPGs are pretty hard too...
Why not a game full of minigames, that you can use to earn coins and and unlock tropies and more minigames and such?
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Yeah, they're hard... But not that hard.
Also, i think you're on to something. The size of this collab is hard to focus and keep everyone on the same page with one, grand project, maybe everyone could make a minigame? Also, if we go that route, i am making the menu!
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berberberber wrote:
Can I design the graphics? And code a few minigames?
Well, i think you're getting ahead of the collab, they may want to just modify Tribez into a more economic game play that's actually possible instead. But if we do, then i think you'll be fine.
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CAA14 wrote:
berberberber wrote:
MP is nearly impossible.
The things you are presenting will take a ton of work. I could probably untange everything, but it'll take a very long time. You need to dynamically update the list with the imaginary coords of the hut on the screen, if it's on the screen, to match the scroll, and not to mention, you need a sprite for every single hut that you have, becuase stamping wouldn't work with the scrolling yuo are using, unless it's stamp scrolling. Another hing is that the AI has to react to your every move, it can't just keep making huts while you destory it's base. We have to create an AI that can "Learn", and thats very, very hard. Also, the sodiers pathfinding can't just go straight through huts and jsut phase through. They have to have sensing, which requres two more lists, one holding the hut coords and deletes them if they are destoyed, and and one holding data for every soldier you have, as well as designing a simble, we have to set the scanner fore every possible color you have, whcich is 512+. So yeah, not trying to hate, but just pointing out it's flaws. They also have to attack, whcich will reqire more lists. With so many for just singleplayer, I doubt this will be able to go MP, at least not on scratch.I am beginning to agree, as i have never even used lists, i have no idea. I know for a fact that this game could be made in normal programming, and perhaps with the proper training, rather easily. But i didn't know how hard it would be when i first imagined it, and i am beginning to think that my other idea could work much, much better.
![]()
The only thing you misunderstood really is that the huts don't get "Deleted", they just swap owners or are unoccupied until a tribe would claim them.
Anyway, this doesn't mean that Tribez is bad, or more importantly, that this collab should now just, fall apart. I have had much fun directing it, but i believe that it is pretty much impossible with scratch, which was clearly designed for much less complicated projects.![]()
So, do the rest of you agree? If we all decide on stopping the production of Tribez, we should still keep making projects. Any ideas? If you know me, you know i have plenty.![]()
We spent 3 months working on tribez.
Can't we just make a less complicated version of tribez?
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If we do make a new game:
I wanna be the head spriter! Seriously, though. I'll lead the animations'n'sprites'n'stuff. I've already made some textures. Uploaded here: http://scratch.mit.edu/projects/Teleport/3170754
I wanna code a bit too.
REALLY IMPORTANT INFO:
I just found out how we could make any of our games online. It's called Mesh. Here's the link: http://wiki.scratch.mit.edu/wiki/Mesh
I'm super hyped.
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Oooh, Mesh looks fun. :3
Hey all, I just wanna say, I am sooooooooooooo sorry for being MIA these past few days, but I've had a lot of stress lately and I just haven't had time to go on Scratch. If there's anything I can do to help with figuring out how to make Scratch easier to develop or some small coding or even a sprite or a bunch, I would love to do that. Again, very sorry. ;~;
Can you forgive me? I'm gonna try to be on more often now.
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Hey people, I check back and there's another page!
Are you seriously thinking about creating a different game? I know it would be really hard but I think it could still work on scratch, however I don't know if it will fit in the 10MB data limit; especially if there's going to be music. I know I'm just a helper, but I think it must be really hard for CAA14/funnymee because there's so many people! This is just a suggestion and I know I'm just a helper but why don't you have a few leaders so that there will be a few people to manage the wave of posts?
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Good idea iao.
BLAZINGWAVE: We have hardly spent one month on Tribez, and we never got to the game itself anyway. But, agreeing with you, I think that we could try to make a more simple vertion of Tribez, but (as crazy as this sounds,) I only one idea for that route, and that's making it like a tycoon.
ALSO: I think, even if we continue with Tribez, that we should make that arcade idea, where everyone makes a mini game and we compile it into "Northern Lights Arcade".
Any how, continuing Tribez is up to y'all, though I still think that my original cool Tribez cannot be made.... And speaking of that, I just got another idea for it...
I'll hopefully be on later today.
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