sonicfan12p wrote:
Sorry, the uploading and dowloading problem persists. It may be a while...
That's okay, just glad to see you're still with us. I finished those sprites for the sample map.
Okay estile, bye.
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Friddle16 wrote:
Graphics for plants food and water, on me!
Awesome!
FUNNYMEE:
Put Friddle16 under decoration sprites please.
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I'll start for plant graphics.
Things I will do:
- Plant sprout
- Plant growing (ish)
- Plant even more grown (leaves)
- Full grown berry bush (Red)
- Full grown berry bush (Blue)
- Full grown flower (random but decorative)
- Full grown corn ('cuz corn is just plain awesome )
All of that is to make up for the week's inactiveness... It'll be up Sunday morning at the latest. My time zone: Central
Last edited by humhumgames (2013-02-28 21:38:51)
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Well thank you humhum.
So, are you planing on having me animate one plant sprite with all those over time?
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CAA14 wrote:
Well thank you humhum.
So, are you planing on having me animate one plant sprite with all those over time?
If you can, that would be cool
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Okay, once we get to maps, i will try... it should be a cinch.
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Checking now....(About 3 minutes later).. Neat and keepers.
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ill start on a map how big do we want it what style do we want it... I was thinking a map like the ones they use for popular mmorts games such as Evony, Dragons of Atlantis, or any other game like those
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Well, here it goes:
IMPORTANT POST:
ADD TO FRONT POST:
The map needs to be about 16 480 by 360 wide and 48 480 by 360 tall. (Yes, huge.)
We are going to make at least 5, and we could add more later.
WE are going to use textures for the grass/snow/sand. The themes will be based off the textures. So,
TASK:
Make textures for maps. Snow, Grass(Several different kinds), sand.
ADD TO FRONT POST FUNNYMEE PLEASE.
Anyway, i have to sign off, goodnight.
Last edited by CAA14 (2013-03-01 00:13:39)
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CAA14 wrote:
Well, here it goes:
IMPORTANT POST:
ADD TO FRONT POST:
The map needs to be about 16 480 by 360 wide and 48 480 by 360 tall. (Yes, huge.)
We are going to make at least 5, and we could add more later.
WE are going to use textures for the grass/snow/sand. The themes will be based off the textures. So,
TASK:
Make textures for maps. Snow, Grass(Several different kinds), sand.
ADD TO FRONT POST FUNNYMEE PLEASE.
Anyway, i have to sign off, goodnight.
Do we want to add things like forest swamps plains and lakes
(places you can concor to get resourses
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berberberber wrote:
Here:
http://i.imgur.com/WR1iHsj.png
http://i.imgur.com/geN0LUM.png
Awesome! But can also have a pic of just the text? And maybe just the aurora.
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theprogrammerpro wrote:
CAA14 wrote:
Well, here it goes:
IMPORTANT POST:
ADD TO FRONT POST:
The map needs to be about 16 480 by 360 wide and 48 480 by 360 tall. (Yes, huge.)
We are going to make at least 5, and we could add more later.
WE are going to use textures for the grass/snow/sand. The themes will be based off the textures. So,
TASK:
Make textures for maps. Snow, Grass(Several different kinds), sand.
ADD TO FRONT POST FUNNYMEE PLEASE.
Anyway, i have to sign off, goodnight.Do we want to add things like forest swamps plains and lakes
(places you can concor to get resourses
ok guys im on, wondering, if we are going to use cloud variable with 2.0, could we have a random map genorator that saves the positions of the map pieces for future use, then the map would basically build itself, but stay the same once built
Last edited by estile (2013-03-01 07:58:18)
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IMPORTANT POST FROM YOUR COLLAB LEADER
I'm going to camp later today! I will be gone for about 2 days or so.
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theprogrammerpro wrote:
CAA14 wrote:
Well, here it goes:
IMPORTANT POST:
ADD TO FRONT POST:
The map needs to be about 16 480 by 360 wide and 48 480 by 360 tall. (Yes, huge.)
We are going to make at least 5, and we could add more later.
WE are going to use textures for the grass/snow/sand. The themes will be based off the textures. So,
TASK:
Make textures for maps. Snow, Grass(Several different kinds), sand.
ADD TO FRONT POST FUNNYMEE PLEASE.
Anyway, i have to sign off, goodnight.Do we want to add things like forest swamps plains and lakes
(places you can concor to get resourses
Yes, water resources and food resources will be detected by the territories.
So, yeah, we do.
ESTILE: That sounds great, but here's the thing.... We need to figure out how to have 240+ territories in one map, all starting out as \unclaimed, all with the same sprite as their hut. Can we do this? I am thinking cloning again.
FUNNYMEE: Have fun.
IEU99: Neat, i am anxious to see it.
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FUNNYMEE: You need to put these jobs on the front page:
TASK: Make textures for maps. Snow, Grass(Several different kinds), sand. IN THE TRIBEZ DESCRIPTION, PUT: The map needs to be about 16 480 by 360 wide and 48 480 by 360 tall. (Yes, huge.) We are going to make at least 5, and we could add more later. WE are going to use textures for the grass/snow/sand. The themes will be based off the textures.
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CAA14: Added it to the front page
IM GOING TO HAVE SO MUCH FUN YAY!
(BTW, Gravitations box is green!)
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Great! if you don't mind my asking, what camp is it?
Hello Gravitation, it's been awhile.
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Gindling Hilltop Camp/ Camp hess kramer.
Yea.... it's kinda confusing.... XD
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Oh... Okay.
Well, i hope you'll have fun at that camp.
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I was just wondering... I knew it couldn't be a summer camp.
If you ever don't want to answer a question like that, just say so, i will understand.
Anyway, have you finished those sprites? If not, that's fine. i will work on the main menu and maybe some maps and miscellaneous stuff.
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