I just uploaded another version, It's the only one there besides my latest new project, Math Magic!
Regards,
CAA14
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CAA14 wrote:
Okay, so I'm supposed to make it wait when?
I'll be honest, I only half understand what your saying, I think your saying I should get it to wait 1-7 secs before the "if" statement?
Regards,
CAA14
P.S. Another thing, the sign was not the same red as the target, but it still counted it as points... Very weird. So, reluctantly, I changed it to purple(So silly looking...).
Well, yes, correct.
Also, you could still have the sign be red, just that you have to be careful not to make it the same red as the targets. Or, another possibility is that in your shooting sprite, you have this script:
when gf clicked forever if <(touching color [Red]?) and (mouse down?)> Scripts...
when gf clicked forever if <<(touching color [Red]?) and <not (touching [open_Store v]?)>> and (mouse down?)> Scripts...
Last edited by ErnieParke (2013-01-23 17:37:40)
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okay, cool.
I'll see if i can get the sign bug fixed, and BTW, Can you re download the project?
I re-released it several times, I think now the problem with the multiplier is that it does not show up. When i read through the script, it seems flawless, but i know it's not... I guess I'm not yet good at debugging my own projects yet,
Thanks again,
Regards,
CAA14
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I know you have seen this a lot, there isn't a way... well, sort of there is.
So you have your score variable, make another variable named score2.
Then do these scripts:
when gf clicked show variable [score v] hide variable [score2 v] forever set [score2 v] to (score)
when i receive [win v] hide variable [score v] show variable [score2 v]But you CANNOT have score and score2 in the same spot. score 2 is where you want the score to show at the end.
Last edited by SFollis (2013-01-24 14:03:02)
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CAA14 wrote:
okay, cool.
I'll see if i can get the sign bug fixed, and BTW, Can you re download the project?
I re-released it several times, I think now the problem with the multiplier is that it does not show up. When i read through the script, it seems flawless, but i know it's not... I guess I'm not yet good at debugging my own projects yet,
Thanks again,
Regards,
CAA14
Well, I just test played your game and saw the multiplier show up, so are you 100% sure that it's not showing up?
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Well, It's supposed to show up at least once each level... And last time I checked it doesn't show up for level 2...
Maybe I'm wrong... I'll double check.
But I know the block isn't showing up...
Regards,
CAA14
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Hi,
Thanks for the suggestion SFollis, but I figured how to get "score" where I want, Thanks though!
You just need to position it where you want when you upload it(which as far as I can tell, also saves it).
Regards,
CAA14
Regards,
CAA14
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Did you see my comment on your project? That should fix everything you mentioned.
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Yes i did sonicfan, but I don't know what your talking about as far as the changing the variables thing.
I fixed the variable position thing, but the multiplier still is not showing up on level 2 and 3 and the block is not showing up at all...
Regards,
CAA14
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Happy Birthday, ernie!
Regards,
CAA14
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I downloaded, and fixed all three of those. It's very simple. I made the sign a slightly darker red, and it worked. The block and multiplier not showing up was the result of two variables not being changed in time. To fix this, on all scripts that stop if a variable equals something, put a set variable to block at the beggining of the scripts. And lastly, the variable was showing where it was supposed to be when I saved, so that worked too.
This was my comment, and here's what I meant.
when I receive [Level 2 Start v] if <(variable) = [yes]> stop script else do stuffThis is a replica of your current script. The problem is, due to the way that scratch reads scripts, even though you have a script that resets the variable, it can't do it in time. On all scripts in the multiplier and blocker that use this script format, do this.
when I receive [Level 2 Start v] set [variable v] to [no] if <(variable) = [yes]> stop script else do stuffThat will fix your problems.
Last edited by sonicfan12p (2013-01-28 12:37:33)
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Thanks again sonicfan, I go to implement that now.
BTW, is 2.0 out now?
If that doesn't work, then I'll post again... i hope i don't have to though.
Thanks again,
CAA14
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The 2.0 beta is officially out, just go to beta.scratch.mit.edu to play around with it.
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Thanks, and i implemented those things and it sort of works, so I'm closing the project and making this the last release, thank you so much for all the help sonicfan12p and ernieparke!
Regards,
CAA14
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You are quite welcome!
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so, scratch is going web based?
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Yes, though an offline version of 2.0 will eventually be available if you don't like working online. It'll be much easier to work on things though, so it's a good change!
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Oh, well, i really like that they're allowing you to make your own blocks, but they still don't allow you to organize your sprites...
Well, i loose internet often, so an offline one would be good.
BTW, do you know why one of my projects aren't showing up on the new scratch website?
It's "Mind Blowing Math! episode 2"... my favorite...
Regards,
CAA14
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That's because the 2.0 site mirrored the current site on the evening of the 25th. Anything uploaded after then won't show up until the full release of 2.0, hopefully in a couple of weeks or less.
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CAA14 wrote:
Happy Birthday, ernie!
Regards,
CAA14
Thank you! I was giving out cookies earlier today, so here's yours:
Anyway, if you ever want to see something, here's a birthday project that I've made for myself.
CAA14 wrote:
Thanks, and i implemented those things and it sort of works, so I'm closing the project and making this the last release, thank you so much for all the help sonicfan12p and ernieparke!
Regards,
CAA14
Your welcome!
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Yum!!
I love chocolate chip cookies!
Thanks!
I hope you had a marvelous (Your age here)th birthday!
Regards,
CAA14
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CAA14 wrote:
Yum!!
I love chocolate chip cookies!
Thanks!
I hope you had a marvelous (Your age here)th birthday!
Regards,
CAA14
Well you're too kind.
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No, you're to kind! Spending all that time to try to fix such a mess!
Man, to kind...
Regards,
CAA14
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CAA14 wrote:
No, you're to kind! Spending all that time to try to fix such a mess!
Man, to kind...
Regards,
CAA14
Well it wasn't that much time, and I do like helping people. Also, you're the only person on Scratch to say "Happy Birthday" to me, which is why you're so kind.
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