Hello to anyone looking for a large-scale 2-d top-down space environment (It could be water too...woah, just had an idea for a submarine game).
After rolling this problem around in my neurological "idea-tumbler" for a few weeks I produced a working solution which allows the placement of targets/objects into a large virtual 2-D space and pilot a fixed-point view port to them with the sprite at the center of the screen being controlled by the player. So it's possible to place any large sprite in the environment and it won't be visible/interactive until the player actually covers a distance to get to it.
Adding another sprite is as easy as copying one of the existing sprites, skin it, and then just call it with a simple broadcast block in the stage to initialize it. The list which holds the sprite name and its coordinates is self-organizing. All logic for visibility is encapsulated w/in the sprties.
Check the dev-notes for control setup and you will need to focus the player by clicking on it or your keyboard inputs may not work.
If you find this dev helpful or have any questions lmk.
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