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It is possible, absolutely. Assuming you only want to check against one specific sprite, you can simply use a "wait until" block with the condition:
when gf clicked show wait until <touching [Sprite2 v]?> hide
Last edited by technoguyx (2013-01-08 22:27:44)
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Yes, just make sure the sprites do touch (I.E. They're not moving 50 steps per block and might not collide). The above suggestion is good (Using a wait until block) but if you only want the sprite hidden when touching and showing otherwise, use an if/else block inside of a forever loop.
Happy scratching,
- iNK
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As suggested above:
when gf clicked forever if <touching [Sprite2 v]?> hide else show end
Last edited by BLU_Spy (2013-01-09 05:18:04)
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when gf clicked show forever if <touching [Sprite 2 v]?> hide end end
Last edited by Aditya007 (2013-01-10 01:58:41)
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