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#151 2013-02-18 17:17:55

redarrowhead1_
New Scratcher
Registered: 2012-08-01
Posts: 84

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

GeonoTRON2000 wrote:

redarrowhead1_ wrote:

Is the server never coming back or something?

To be honest, I agree with Nomo.  It's not very fun to have all of your work deleted, and not even by somebody. (Also, I believe your post count is intentional, correct?)

No...no i just got (un)lucky:P

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#152 2013-02-24 12:10:02

16Skittles
Scratcher
Registered: 2009-08-26
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

Announcement from Nervesplitter:

We have a new announcement relating to the PvP world of Tasekai.

Due to nobody playing it anymore we have decided to scrap the idea of a generic normal world, instead we have a new plan.

Inspired by the upcoming game "Castle Story" we have created a new world called "Ricerca" which includes a 64x64(chunk) area of floating islands, this eliminates bases kilometres from spawn with the actual base being on bedrock. This idea means everyone is in box with eachother, given floating islands to hop around from and encouraging exploration, it's impossible to sit on a single island and stay safe and well stocked.

There will at first be two factions which are locked to be at war with eachother, this is to stop the map becoming overpopulated and also because teamwork is the ultimate factor in PvP, instead of everyone getting their own faction.

There will be a shop at spawn selling seeds, potatoes, spawn eggs, slimeballs and anything else you won't be able to get due to the lack of regular terrain. Due to the islands not being compressed and being free floating, coal is abundant as well as lapis, diamonds are less common and appear singular instead of in veins.

Below are some banners made with screenshots of the world, which will be released at 6pm GMT, 2nd of March in place of Risksilver, which will be put up for download for anyone who wants it.

Because the Nether and End will be inaccessible naturally, events will be held when factions are ready or after a set period of time to gain access to these resources.

Banners:

Code:

[url=http://scratch.mit.edu/forums/viewtopic.php?id=111696][img]http://i49.tinypic.com/2wqc3ya.png[/img][/url]

http://i49.tinypic.com/2wqc3ya.png

Code:

[url=http://scratch.mit.edu/forums/viewtopic.php?id=111696][img]http://i50.tinypic.com/fk1ik7.png[/img][/url]

http://i50.tinypic.com/fk1ik7.png

Last edited by 16Skittles (2013-02-24 14:29:43)


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#153 2013-02-24 18:35:31

maxskywalker
Scratcher
Registered: 2008-01-27
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

Yay!  All the good Scratch servers seem to be getting reviving updates!  (well, the ones I play on)

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#154 2013-02-24 18:49:00

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

16Skittles wrote:

Announcement from Nervesplitter:

We have a new announcement relating to the PvP world of Tasekai.

Due to nobody playing it anymore we have decided to scrap the idea of a generic normal world, instead we have a new plan.

Inspired by the upcoming game "Castle Story" we have created a new world called "Ricerca" which includes a 64x64(chunk) area of floating islands, this eliminates bases kilometres from spawn with the actual base being on bedrock. This idea means everyone is in box with eachother, given floating islands to hop around from and encouraging exploration, it's impossible to sit on a single island and stay safe and well stocked.

There will at first be two factions which are locked to be at war with eachother, this is to stop the map becoming overpopulated and also because teamwork is the ultimate factor in PvP, instead of everyone getting their own faction.

There will be a shop at spawn selling seeds, potatoes, spawn eggs, slimeballs and anything else you won't be able to get due to the lack of regular terrain. Due to the islands not being compressed and being free floating, coal is abundant as well as lapis, diamonds are less common and appear singular instead of in veins.

Below are some banners made with screenshots of the world, which will be released at 6pm GMT, 2nd of March in place of Risksilver, which will be put up for download for anyone who wants it.

Because the Nether and End will be inaccessible naturally, events will be held when factions are ready or after a set period of time to gain access to these resources.

Banners:

Code:

[url=http://scratch.mit.edu/forums/viewtopic.php?id=111696][url]http://i49.tinypic.com/2wqc3ya.png[/url][/url]

http://i49.tinypic.com/2wqc3ya.png

Code:

[url=http://scratch.mit.edu/forums/viewtopic.php?id=111696][url]http://i50.tinypic.com/fk1ik7.png[/url][/url]

http://i50.tinypic.com/fk1ik7.png

Looks cool but I'm still waiting for a Scratch server to cut out the plugins and gimmicks and be community based Survival.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#155 2013-02-24 20:29:13

dontbombiraq
Scratcher
Registered: 2009-08-26
Posts: 100+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

soupoftomato wrote:

16Skittles wrote:

Announcement from Nervesplitter:

We have a new announcement relating to the PvP world of Tasekai.

Due to nobody playing it anymore we have decided to scrap the idea of a generic normal world, instead we have a new plan.

Inspired by the upcoming game "Castle Story" we have created a new world called "Ricerca" which includes a 64x64(chunk) area of floating islands, this eliminates bases kilometres from spawn with the actual base being on bedrock. This idea means everyone is in box with eachother, given floating islands to hop around from and encouraging exploration, it's impossible to sit on a single island and stay safe and well stocked.

There will at first be two factions which are locked to be at war with eachother, this is to stop the map becoming overpopulated and also because teamwork is the ultimate factor in PvP, instead of everyone getting their own faction.

There will be a shop at spawn selling seeds, potatoes, spawn eggs, slimeballs and anything else you won't be able to get due to the lack of regular terrain. Due to the islands not being compressed and being free floating, coal is abundant as well as lapis, diamonds are less common and appear singular instead of in veins.

Below are some banners made with screenshots of the world, which will be released at 6pm GMT, 2nd of March in place of Risksilver, which will be put up for download for anyone who wants it.

Because the Nether and End will be inaccessible naturally, events will be held when factions are ready or after a set period of time to gain access to these resources.

Banners:

Code:

[url=http://scratch.mit.edu/forums/viewtopic.php?id=111696][url]http://i49.tinypic.com/2wqc3ya.png[/url][/url]

http://i49.tinypic.com/2wqc3ya.png

Code:

[url=http://scratch.mit.edu/forums/viewtopic.php?id=111696][url]http://i50.tinypic.com/fk1ik7.png[/url][/url]

http://i50.tinypic.com/fk1ik7.png

Looks cool but I'm still waiting for a Scratch server to cut out the plugins and gimmicks and be community based Survival.

no


http://i39.tinypic.com/259j2mu.png

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#156 2013-02-24 21:20:14

sabeval
Scratcher
Registered: 2009-06-12
Posts: 100+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

soupoftomato wrote:

16Skittles wrote:

Announcement from Nervesplitter:

We have a new announcement relating to the PvP world of Tasekai.

Due to nobody playing it anymore we have decided to scrap the idea of a generic normal world, instead we have a new plan.

Inspired by the upcoming game "Castle Story" we have created a new world called "Ricerca" which includes a 64x64(chunk) area of floating islands, this eliminates bases kilometres from spawn with the actual base being on bedrock. This idea means everyone is in box with eachother, given floating islands to hop around from and encouraging exploration, it's impossible to sit on a single island and stay safe and well stocked.

There will at first be two factions which are locked to be at war with eachother, this is to stop the map becoming overpopulated and also because teamwork is the ultimate factor in PvP, instead of everyone getting their own faction.

There will be a shop at spawn selling seeds, potatoes, spawn eggs, slimeballs and anything else you won't be able to get due to the lack of regular terrain. Due to the islands not being compressed and being free floating, coal is abundant as well as lapis, diamonds are less common and appear singular instead of in veins.

Below are some banners made with screenshots of the world, which will be released at 6pm GMT, 2nd of March in place of Risksilver, which will be put up for download for anyone who wants it.

Because the Nether and End will be inaccessible naturally, events will be held when factions are ready or after a set period of time to gain access to these resources.

Banners:

Code:

[url=http://scratch.mit.edu/forums/viewtopic.php?id=111696][url]http://i49.tinypic.com/2wqc3ya.png[/url][/url]

http://i49.tinypic.com/2wqc3ya.png

Code:

[url=http://scratch.mit.edu/forums/viewtopic.php?id=111696][url]http://i50.tinypic.com/fk1ik7.png[/url][/url]

http://i50.tinypic.com/fk1ik7.png

Looks cool but I'm still waiting for a Scratch server to cut out the plugins and gimmicks and be community based Survival.

I had a server like that once. It seems like it's going to be fun, and it is, but after a week or two it gets very boring and you want to play with plugins again.


My game! Check it out at http://scratchheroes.tk
http://i48.tinypic.com/2qi46qx.jpg

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#157 2013-02-25 18:55:40

poopo
Scratcher
Registered: 2009-09-20
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

sabeval wrote:

soupoftomato wrote:

16Skittles wrote:

Announcement from Nervesplitter:

We have a new announcement relating to the PvP world of Tasekai.

Due to nobody playing it anymore we have decided to scrap the idea of a generic normal world, instead we have a new plan.

Inspired by the upcoming game "Castle Story" we have created a new world called "Ricerca" which includes a 64x64(chunk) area of floating islands, this eliminates bases kilometres from spawn with the actual base being on bedrock. This idea means everyone is in box with eachother, given floating islands to hop around from and encouraging exploration, it's impossible to sit on a single island and stay safe and well stocked.

There will at first be two factions which are locked to be at war with eachother, this is to stop the map becoming overpopulated and also because teamwork is the ultimate factor in PvP, instead of everyone getting their own faction.

There will be a shop at spawn selling seeds, potatoes, spawn eggs, slimeballs and anything else you won't be able to get due to the lack of regular terrain. Due to the islands not being compressed and being free floating, coal is abundant as well as lapis, diamonds are less common and appear singular instead of in veins.

Below are some banners made with screenshots of the world, which will be released at 6pm GMT, 2nd of March in place of Risksilver, which will be put up for download for anyone who wants it.

Because the Nether and End will be inaccessible naturally, events will be held when factions are ready or after a set period of time to gain access to these resources.

Banners:

Code:

[url=http://scratch.mit.edu/forums/viewtopic.php?id=111696][url]http://i49.tinypic.com/2wqc3ya.png[/url][/url]

http://i49.tinypic.com/2wqc3ya.png

Code:

[url=http://scratch.mit.edu/forums/viewtopic.php?id=111696][url]http://i50.tinypic.com/fk1ik7.png[/url][/url]

http://i50.tinypic.com/fk1ik7.png

Looks cool but I'm still waiting for a Scratch server to cut out the plugins and gimmicks and be community based Survival.

I had a server like that once. It seems like it's going to be fun, and it is, but after a week or two it gets very boring and you want to play with plugins again.

If I recall correctly, that server was very biased towards OPs and Veterans. I'm confident that Tasekai will much more legit.  wink

Can't wait!  big_smile


http://i45.tinypic.com/28rnqki.jpg

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#158 2013-02-25 19:01:44

sabeval
Scratcher
Registered: 2009-06-12
Posts: 100+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

poopo wrote:

sabeval wrote:

soupoftomato wrote:


Looks cool but I'm still waiting for a Scratch server to cut out the plugins and gimmicks and be community based Survival.

I had a server like that once. It seems like it's going to be fun, and it is, but after a week or two it gets very boring and you want to play with plugins again.

If I recall correctly, that server was very biased towards OPs and Veterans. I'm confident that Tasekai will much more legit.  wink

Can't wait!  big_smile

Wait, what? I don't think you got on that server, unless you have a different MC username...


My game! Check it out at http://scratchheroes.tk
http://i48.tinypic.com/2qi46qx.jpg

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#159 2013-02-25 19:59:40

Nomolos
Scratcher
Registered: 2011-07-29
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

sabeval wrote:

poopo wrote:

sabeval wrote:


I had a server like that once. It seems like it's going to be fun, and it is, but after a week or two it gets very boring and you want to play with plugins again.

If I recall correctly, that server was very biased towards OPs and Veterans. I'm confident that Tasekai will much more legit.  wink

Can't wait!  big_smile

Wait, what? I don't think you got on that server, unless you have a different MC username...

His username is Red_dino.


Goodbye 1.4. I'll always remember you and treasure your awesomeness in my heart.
RIP 1.4: 2007-2013 *Sniffles* *Sobs* *Bursts into tears*

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#160 2013-02-25 20:10:42

sabeval
Scratcher
Registered: 2009-06-12
Posts: 100+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

Nomolos wrote:

sabeval wrote:

poopo wrote:


If I recall correctly, that server was very biased towards OPs and Veterans. I'm confident that Tasekai will much more legit.  wink

Can't wait!  big_smile

Wait, what? I don't think you got on that server, unless you have a different MC username...

His username is Red_dino.

Oh! Duh...

I don't understand what you meant, poopo, when you said it was very biased towards OPs and Veterans...


My game! Check it out at http://scratchheroes.tk
http://i48.tinypic.com/2qi46qx.jpg

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#161 2013-02-25 21:52:30

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

sabeval wrote:

soupoftomato wrote:

16Skittles wrote:

Announcement from Nervesplitter:

We have a new announcement relating to the PvP world of Tasekai.

Due to nobody playing it anymore we have decided to scrap the idea of a generic normal world, instead we have a new plan.

Inspired by the upcoming game "Castle Story" we have created a new world called "Ricerca" which includes a 64x64(chunk) area of floating islands, this eliminates bases kilometres from spawn with the actual base being on bedrock. This idea means everyone is in box with eachother, given floating islands to hop around from and encouraging exploration, it's impossible to sit on a single island and stay safe and well stocked.

There will at first be two factions which are locked to be at war with eachother, this is to stop the map becoming overpopulated and also because teamwork is the ultimate factor in PvP, instead of everyone getting their own faction.

There will be a shop at spawn selling seeds, potatoes, spawn eggs, slimeballs and anything else you won't be able to get due to the lack of regular terrain. Due to the islands not being compressed and being free floating, coal is abundant as well as lapis, diamonds are less common and appear singular instead of in veins.

Below are some banners made with screenshots of the world, which will be released at 6pm GMT, 2nd of March in place of Risksilver, which will be put up for download for anyone who wants it.

Because the Nether and End will be inaccessible naturally, events will be held when factions are ready or after a set period of time to gain access to these resources.

Banners:

Code:

[url=http://scratch.mit.edu/forums/viewtopic.php?id=111696][url]http://i49.tinypic.com/2wqc3ya.png[/url][/url]

http://i49.tinypic.com/2wqc3ya.png

Code:

[url=http://scratch.mit.edu/forums/viewtopic.php?id=111696][url]http://i50.tinypic.com/fk1ik7.png[/url][/url]

http://i50.tinypic.com/fk1ik7.png

Looks cool but I'm still waiting for a Scratch server to cut out the plugins and gimmicks and be community based Survival.

I had a server like that once. It seems like it's going to be fun, and it is, but after a week or two it gets very boring and you want to play with plugins again.

People are dismissing the idea that it is even POSSIBLE to play Minecraft with the normal experience intact in multiplayer.

It can be done and I've seen it done, and while i said "cut out the plugins", I meant the unnecessary ones. Even some that may have "unfair" advantages could be productive - like warping. But no factions, weird mmo systems, economy outside of trading around valuables or makeshifting a currency.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#162 2013-03-01 14:36:46

16Skittles
Scratcher
Registered: 2009-08-26
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

The server will be going down today until tomorrow when the server will be updated with the new map.


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#163 2013-03-02 18:34:17

redarrowhead1_
New Scratcher
Registered: 2012-08-01
Posts: 84

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

Me and light wernt playing PVP because we couldnt get onto the server

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#164 2013-03-03 22:20:06

16Skittles
Scratcher
Registered: 2009-08-26
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

Okay, I'm back in action, and rolling solo this time. None of the factions are really attractive at the moment... Both are negatives in power.  hmm


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#165 2013-03-04 11:46:33

16Skittles
Scratcher
Registered: 2009-08-26
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

Hey, can I get someone to make a short-term investment?
You invest to me one iron pickaxe (anywhere at or above half health)
I return to you one diamond pickaxe at full health

Good for you, good for me. Also note that I am not associated with any faction, so you would not be directly aiding your enemy by investing, and in fact you may actually end up benefiting yourself by aligning with me...


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#166 2013-03-04 12:26:23

slinger
Scratcher
Registered: 2011-06-21
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

And why do you want an iron pickaxe over a diamond one?


http://s0.bcbits.com/img/buttons/bandcamp_130x27_blue.png

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#167 2013-03-04 12:53:37

16Skittles
Scratcher
Registered: 2009-08-26
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

slinger wrote:

And why do you want an iron pickaxe over a diamond one?

Have you played on the map? I can't seem to find iron, yet diamond is common. It's all an investment. Don't question it, it benefits the investor.


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#168 2013-03-04 23:00:49

GeonoTRON2000
Scratcher
Registered: 2009-12-24
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

16Skittles wrote:

Okay, I'm back in action, and rolling solo this time. None of the factions are really attractive at the moment... Both are negatives in power.  hmm

Yeah... majestic is spawncamping and we (subhuman) suck at PvP (except Max, he's OK).


http://i.imgur.com/BAEgGDL.png

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#169 2013-03-04 23:18:43

laptop97
Scratcher
Registered: 2011-06-27
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

GeonoTRON2000 wrote:

16Skittles wrote:

Okay, I'm back in action, and rolling solo this time. None of the factions are really attractive at the moment... Both are negatives in power.  hmm

Yeah... majestic is spawncamping and we (subhuman) suck at PvP (except Max, he's OK).

Thanks for the diamond sword :3
Btw, we weren't spawn camping as you were charing us.

Everyone in Majesty, get your power up or be kicked.

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#170 2013-03-05 02:43:02

Zeusking19
Scratcher
Registered: 2011-07-10
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

16Skittles wrote:

Announcement from Nervesplitter:

We have a new announcement relating to the PvP world of Tasekai.

Due to nobody playing it anymore we have decided to scrap the idea of a generic normal world, instead we have a new plan.

Inspired by the upcoming game "Castle Story" we have created a new world called "Ricerca" which includes a 64x64(chunk) area of floating islands, this eliminates bases kilometres from spawn with the actual base being on bedrock. This idea means everyone is in box with eachother, given floating islands to hop around from and encouraging exploration, it's impossible to sit on a single island and stay safe and well stocked.

There will at first be two factions which are locked to be at war with eachother, this is to stop the map becoming overpopulated and also because teamwork is the ultimate factor in PvP, instead of everyone getting their own faction.

There will be a shop at spawn selling seeds, potatoes, spawn eggs, slimeballs and anything else you won't be able to get due to the lack of regular terrain. Due to the islands not being compressed and being free floating, coal is abundant as well as lapis, diamonds are less common and appear singular instead of in veins.

Below are some banners made with screenshots of the world, which will be released at 6pm GMT, 2nd of March in place of Risksilver, which will be put up for download for anyone who wants it.

Because the Nether and End will be inaccessible naturally, events will be held when factions are ready or after a set period of time to gain access to these resources.

Banners:

Code:

[url=http://scratch.mit.edu/forums/viewtopic.php?id=111696][url]http://i49.tinypic.com/2wqc3ya.png[/url][/url]

http://i49.tinypic.com/2wqc3ya.png

Code:

[url=http://scratch.mit.edu/forums/viewtopic.php?id=111696][url]http://i50.tinypic.com/fk1ik7.png[/url][/url]

http://i50.tinypic.com/fk1ik7.png

Name inspiration from one of Magnesium Beta's old games much?
I mean. Creativity anybody?


http://i49.tinypic.com/2w7e1jm.pnghttp://dragcave.net/image/eFGFz.gifhttp://dragcave.net/image/9hE5q.gif

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#171 2013-03-05 09:05:13

spongebob123
Scratcher
Registered: 2009-05-10
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

laptop97 wrote:

GeonoTRON2000 wrote:

16Skittles wrote:

Okay, I'm back in action, and rolling solo this time. None of the factions are really attractive at the moment... Both are negatives in power.  hmm

Yeah... majestic is spawncamping and we (subhuman) suck at PvP (except Max, he's OK).

Thanks for the diamond sword :3
Btw, we weren't spawn camping as you were charing us.

Everyone in Majesty, get your power up or be kicked.

I'd do that, but I have no idea how. I suck at PVP so it might be better for you guys if I leave

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#172 2013-03-05 10:28:11

Bklecka
Scratcher
Registered: 2011-08-27
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

spongebob123 wrote:

laptop97 wrote:

GeonoTRON2000 wrote:


Yeah... majestic is spawncamping and we (subhuman) suck at PvP (except Max, he's OK).

Thanks for the diamond sword :3
Btw, we weren't spawn camping as you were charing us.

Everyone in Majesty, get your power up or be kicked.

I'd do that, but I have no idea how. I suck at PVP so it might be better for you guys if I leave

IMO laptop should be banned from all PVP


http://i48.tinypic.com/106ijc9.jpg

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#173 2013-03-05 10:47:37

spongebob123
Scratcher
Registered: 2009-05-10
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

Gigglesfactory combatlogged according to zub I think yesterday, no screenshots but I remember seeing giggles leaving the game, zub calling giggles a combatlogger, and giggles joining soon afterwards. I was also near them, and saw giggles being killed by zub in chat. Then I went to fight zub like a derp and he killed me. Giggles then said we need to move to another base, so I assume giggles had logged during a fight in which zub had found his/her base.

Yup.  hmm  Again, I don't know whose side to be on, and I don't want another poopstorm like DC 2.0.

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#174 2013-03-05 15:43:31

generosity
New Scratcher
Registered: 2012-11-07
Posts: 100+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

GeonoTRON2000 wrote:

16Skittles wrote:

Okay, I'm back in action, and rolling solo this time. None of the factions are really attractive at the moment... Both are negatives in power.  hmm

Yeah... majestic is spawncamping and we (subhuman) suck at PvP (except Max, he's OK).

ahem? both sides were spawncamping and it's not our fault if you're not good at pvp

laptop97 wrote:

Thanks for the diamond sword :3
Btw, we weren't spawn camping as you were charing us.

Everyone in Majesty, get your power up or be kicked.

*majestic; I agree with this, we need positive power

Bklecka wrote:

IMO laptop should be banned from all PVP

you can't ban someone from something because he's good at it

spongebob123 wrote:

Gigglesfactory combatlogged according to zub I think yesterday, no screenshots but I remember seeing giggles leaving the game, zub calling giggles a combatlogger, and giggles joining soon afterwards. I was also near them, and saw giggles being killed by zub in chat. Then I went to fight zub like a derp and he killed me. Giggles then said we need to move to another base, so I assume giggles had logged during a fight in which zub had found his/her base.

it's true, I did log but in my defense, I was startled and had lots of iron on me so I panicked  sad
my bad it was a sudden thing!!

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#175 2013-03-05 15:58:12

Zeusking19
Scratcher
Registered: 2011-07-10
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

Zeusking19 wrote:

16Skittles wrote:

Announcement from Nervesplitter:

We have a new announcement relating to the PvP world of Tasekai.

Due to nobody playing it anymore we have decided to scrap the idea of a generic normal world, instead we have a new plan.

Inspired by the upcoming game "Castle Story" we have created a new world called "Ricerca" which includes a 64x64(chunk) area of floating islands, this eliminates bases kilometres from spawn with the actual base being on bedrock. This idea means everyone is in box with eachother, given floating islands to hop around from and encouraging exploration, it's impossible to sit on a single island and stay safe and well stocked.

There will at first be two factions which are locked to be at war with eachother, this is to stop the map becoming overpopulated and also because teamwork is the ultimate factor in PvP, instead of everyone getting their own faction.

There will be a shop at spawn selling seeds, potatoes, spawn eggs, slimeballs and anything else you won't be able to get due to the lack of regular terrain. Due to the islands not being compressed and being free floating, coal is abundant as well as lapis, diamonds are less common and appear singular instead of in veins.

Below are some banners made with screenshots of the world, which will be released at 6pm GMT, 2nd of March in place of Risksilver, which will be put up for download for anyone who wants it.

Because the Nether and End will be inaccessible naturally, events will be held when factions are ready or after a set period of time to gain access to these resources.

Banners:

Code:

[url=http://scratch.mit.edu/forums/viewtopic.php?id=111696][url]http://i49.tinypic.com/2wqc3ya.png[/url][/url]

http://i49.tinypic.com/2wqc3ya.png

Code:

[url=http://scratch.mit.edu/forums/viewtopic.php?id=111696][url]http://i50.tinypic.com/fk1ik7.png[/url][/url]

http://i50.tinypic.com/fk1ik7.png

Name inspiration from one of Magnesium Beta's old games much?
I mean. Creativity anybody?

Just to follow on from this, Magnesium Beta still owns the rights to the name which means you may not use it. I ask you rename it please, otherwise you will be breaking copyright law.


http://i49.tinypic.com/2w7e1jm.pnghttp://dragcave.net/image/eFGFz.gifhttp://dragcave.net/image/9hE5q.gif

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