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#76 2013-01-02 19:48:56

16Skittles
Scratcher
Registered: 2009-08-26
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

How would a chest-locking plugin solve a trying? Or do they have new features I'm unaware of?


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#77 2013-01-02 20:07:53

SJRCS_011
Scratcher
Registered: 2011-02-07
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

laptop97 wrote:

SJRCS_011 wrote:

How about this, nerve and skits: just install lockette so this sort of thing doesnt happen again, and ill forgive grass for joking around with my stuff.  I don't want anyone being banned unjustly

So you'll forgive me only if they get lockette? how is that relevant.

not neccesarily, it was just bad wording on my part.  I just don't want this to end up erupting into a huge fight that ends up with people getting banned


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#78 2013-01-02 20:09:38

SJRCS_011
Scratcher
Registered: 2011-02-07
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

16Skittles wrote:

How would a chest-locking plugin solve a trying? Or do they have new features I'm unaware of?

solve a what?


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Learning to Program in a Nutshell:  "You're missing a closing parentheses" - LS97

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#79 2013-01-02 20:11:45

Necromaster
Scratcher
Registered: 2010-04-07
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

SJRCS_011 wrote:

poopo wrote:

SJRCS_011 wrote:

Well, this was a pleasant surprise while mining  big_smile  :
http://i.imgur.com/S9Un9.png

Which world?

survival
No beggin' for coords or any more info  tongue

I know where it is.  tongue

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#80 2013-01-02 20:37:41

geohendan
Scratcher
Registered: 2009-08-06
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

16Skittles wrote:

How would a chest-locking plugin solve a trying? Or do they have new features I'm unaware of?

Um, chestlocking locks chests. It completely prevents any theft [in that way].


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#81 2013-01-04 01:01:47

GeonoTRON2000
Scratcher
Registered: 2009-12-24
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

Good progress!  We now have a new faction home, and I've walled it off from the rest of the cave.


http://i.imgur.com/BAEgGDL.png

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#82 2013-01-04 18:05:18

poopo
Scratcher
Registered: 2009-09-20
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

I was sitting in front of my spawner for 30 minutes. When I went unAFK there was only SIX zombies. SIX. This spawning thing needs to be worked out.


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#83 2013-01-04 18:12:43

CN12
Scratcher
Registered: 2012-07-15
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

I would join, but I don't have a username for my Minecraft. It's like a hacked version or something. I wanna join a cracked server, but haven't yet.


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#84 2013-01-04 19:42:58

Nomolos
Scratcher
Registered: 2011-07-29
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

GeonoTRON2000 wrote:

Good progress!  We now have a new faction home, and I've walled it off from the rest of the cave.

What? Noooo! I already spent hours creating a new faction home! Please can we keep that one? It is really hard to find!

If you are just going to create a new faction home, then I will just leave Timelords! I spent sooo long making this faction home and it's really far from spawn.

Last edited by Nomolos (2013-01-04 19:45:02)


Goodbye 1.4. I'll always remember you and treasure your awesomeness in my heart.
RIP 1.4: 2007-2013 *Sniffles* *Sobs* *Bursts into tears*

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#85 2013-01-04 20:46:13

SJRCS_011
Scratcher
Registered: 2011-02-07
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

poopo wrote:

I was sitting in front of my spawner for 30 minutes. When I went unAFK there was only SIX zombies. SIX. This spawning thing needs to be worked out.

hmm, did you build a grinder or where you just sitting in front of the spawner? in order for the spawner to spawn more, you must transport them some ways out of the spawner area (cant remember exactly how far)


http://i.imgur.com/vQqtH.png
Learning to Program in a Nutshell:  "You're missing a closing parentheses" - LS97

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#86 2013-01-04 23:06:40

razor2
Scratcher
Registered: 2010-06-28
Posts: 100+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

So this is the new home of DC...
I might come back


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#87 2013-01-05 09:20:11

laptop97
Scratcher
Registered: 2011-06-27
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

Nomolos wrote:

GeonoTRON2000 wrote:

Good progress!  We now have a new faction home, and I've walled it off from the rest of the cave.

What? Noooo! I already spent hours creating a new faction home! Please can we keep that one? It is really hard to find!

If you are just going to create a new faction home, then I will just leave Timelords! I spent sooo long making this faction home and it's really far from spawn.

I can destroy both of them for you.  smile

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#88 2013-01-05 10:28:00

poopo
Scratcher
Registered: 2009-09-20
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

SJRCS_011 wrote:

poopo wrote:

I was sitting in front of my spawner for 30 minutes. When I went unAFK there was only SIX zombies. SIX. This spawning thing needs to be worked out.

hmm, did you build a grinder or where you just sitting in front of the spawner? in order for the spawner to spawn more, you must transport them some ways out of the spawner area (cant remember exactly how far)

I'm Red_dino silly


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#89 2013-01-05 10:54:19

SJRCS_011
Scratcher
Registered: 2011-02-07
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

poopo wrote:

SJRCS_011 wrote:

poopo wrote:

I was sitting in front of my spawner for 30 minutes. When I went unAFK there was only SIX zombies. SIX. This spawning thing needs to be worked out.

hmm, did you build a grinder or where you just sitting in front of the spawner? in order for the spawner to spawn more, you must transport them some ways out of the spawner area (cant remember exactly how far)

I'm Red_dino silly

well, does your grinder transport the mobs outside of the spawner area? and sorry, i forgot


http://i.imgur.com/vQqtH.png
Learning to Program in a Nutshell:  "You're missing a closing parentheses" - LS97

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#90 2013-01-05 11:39:49

poopo
Scratcher
Registered: 2009-09-20
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

SJRCS_011 wrote:

poopo wrote:

SJRCS_011 wrote:


hmm, did you build a grinder or where you just sitting in front of the spawner? in order for the spawner to spawn more, you must transport them some ways out of the spawner area (cant remember exactly how far)

I'm Red_dino silly

well, does your grinder transport the mobs outside of the spawner area? and sorry, i forgot

Yeah, about 15 blocks away.


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#91 2013-01-05 19:02:18

GeonoTRON2000
Scratcher
Registered: 2009-12-24
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

laptop97 wrote:

Nomolos wrote:

GeonoTRON2000 wrote:

Good progress!  We now have a new faction home, and I've walled it off from the rest of the cave.

What? Noooo! I already spent hours creating a new faction home! Please can we keep that one? It is really hard to find!

If you are just going to create a new faction home, then I will just leave Timelords! I spent sooo long making this faction home and it's really far from spawn.

I can destroy both of them for you.  smile

You have to find 'em first.  We settled on Nomo's.


http://i.imgur.com/BAEgGDL.png

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#92 2013-01-05 19:11:23

Nomolos
Scratcher
Registered: 2011-07-29
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

laptop97 wrote:

Nomolos wrote:

GeonoTRON2000 wrote:

Good progress!  We now have a new faction home, and I've walled it off from the rest of the cave.

What? Noooo! I already spent hours creating a new faction home! Please can we keep that one? It is really hard to find!

If you are just going to create a new faction home, then I will just leave Timelords! I spent sooo long making this faction home and it's really far from spawn.

I can destroy both of them for you.  smile

Um, no thanks. I'd appreciate if you did not destroy them.


Goodbye 1.4. I'll always remember you and treasure your awesomeness in my heart.
RIP 1.4: 2007-2013 *Sniffles* *Sobs* *Bursts into tears*

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#93 2013-01-06 13:03:48

redarrowhead1_
New Scratcher
Registered: 2012-08-01
Posts: 84

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

Gotta say...Getting diamonds on the server is becoming rather hard:D
Havent found a vein in two days...

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#94 2013-01-06 19:13:23

geohendan
Scratcher
Registered: 2009-08-06
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

Grass just killed red 64 times in a row.

No exaggeration.

Last edited by geohendan (2013-01-06 19:14:06)


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#95 2013-01-06 19:42:39

poopo
Scratcher
Registered: 2009-09-20
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

geohendan wrote:

Grass just killed red 64 times in a row.

No exaggeration.

Lol that was a lot of fun, breaking his armor and hurting his bow was worth it.  big_smile


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#96 2013-01-06 20:25:47

GeonoTRON2000
Scratcher
Registered: 2009-12-24
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

poopo wrote:

geohendan wrote:

Grass just killed red 64 times in a row.

No exaggeration.

Lol that was a lot of fun, breaking his armor and hurting his bow was worth it.  big_smile

Worth your base?
I dug you a tunnel so you can get back in.


http://i.imgur.com/BAEgGDL.png

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#97 2013-01-06 20:36:22

laptop97
Scratcher
Registered: 2011-06-27
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

I remodeled your base.

Free of charge.

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#98 2013-01-06 22:44:01

Bklecka
Scratcher
Registered: 2011-08-27
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

laptop97 wrote:

I remodeled your base.

Free of charge.

I bet you couldn't remodel squat without that OP bow or that OP sword.


http://i48.tinypic.com/106ijc9.jpg

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#99 2013-01-06 22:51:05

laptop97
Scratcher
Registered: 2011-06-27
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

Bklecka wrote:

laptop97 wrote:

I remodeled your base.

Free of charge.

I bet you couldn't remodel squat without that OP bow or that OP sword.

How so

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#100 2013-01-07 07:48:19

SJRCS_011
Scratcher
Registered: 2011-02-07
Posts: 1000+

Re: Tasekai 3.0 [Tasekai + Dwarvencraft]

um, could we please get lockette soon?i think someone took a few of my fireworks


http://i.imgur.com/vQqtH.png
Learning to Program in a Nutshell:  "You're missing a closing parentheses" - LS97

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