I submitted my Pac Man game on Scratch today, but when I tested it out on the Scratch website my Pac Man moved super slow compared to when I tested it offline. Then I told people to download the Pac Man game instead of playing it on the website. But when I downloaded the game myself, it did something really weird. See, my Pac Man game doesn't have enemies, so you have to get all the pellets within 40 seconds. It also counts the amount of pellets you eat, so that when you eat all the pellets you complete the level, not just sit there waiting for the time to run out after you're done eating all of the pellets. But when I downloaded my Pac Man game, it would not count the pellets(although the Pac Man moved at the same speed as it did offline when I was making the game.) I don't know how to fix this. Help!
PS: Because my Pac Man runs super slow online, you can NEVER eat all the pellets in time.
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I Had a similar Problem with my Pac-Man Based Game, Have a look at my Scripts and see If you can Improve anything... It may or may not help, http://scratch.mit.edu/projects/Joewhee … downloadsb Always trying to help!
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Turbo mode?
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Hello!
@Joew
Some suggestions:
1. The timer starts when starting the game, so you have only about 12 seconds if you'd like to read the complete introduction.
2. I think it would be easier if the timer counts backwards.
3. The squiggels should start on a fix position, you have to reload the game if the squiggle stucks in a wall or something else.
[Scratchblocks]
when gf clicked
go to x: (10) y: (10) //position
show
...
[Scratchblocks/]
4. The game wont stop after the timer is over, because every button has an own script.
5. Also the squiggle says "Time up" only when pressing the Up-arrow-key.
6. Sometimes the red squiggle stuck in the walls, probably because its really big.
I hope i helped a bit.
@nintendo
If you have too many objects/scripts Scratch will slow down. Take a look on it. I had the same problem on some of my games if one of this points fit.
_Lirex
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@ Joewheeeeler: I tried playing your squiggle chase game just mow. I have a suggestion for you. When the timer runs out, you made the squiggle man say times up. But he could still move. So, instead put "stop all" at the end of that script where you made him say times up, so that he wont be able to move.
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