Asraelite wrote:
Anyway, finished new physics engine. Has far less variables, is cleaner, and less glitchy. Tell me when DOD 3.0 is done and I can add it to that.
I finished it yesterday, it's here: DOD 3.0
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Asraelite wrote:
Btw, what was the "sticking glitch" or whatever? I can't seem to find any glitches in the current physics engine.
Thats because i fixed it
I added some very bad code to stop it so your physics engine should make everything better
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stor wrote:
Is anyone here?
I am but i'm not. I am going out in about 2 minutes i will be back soon. Also I probably will not be very active when i'm back because i am working on a SDS project and stuff like that
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Willpower wrote:
stor wrote:
Is anyone here?
I am but i'm not. I am going out in about 2 minutes i will be back soon. Also I probably will not be very active when i'm back because i am working on a SDS project and stuff like that
Anything I can do?
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stor wrote:
Willpower wrote:
stor wrote:
Is anyone here?
I am but i'm not. I am going out in about 2 minutes i will be back soon. Also I probably will not be very active when i'm back because i am working on a SDS project and stuff like that
Anything I can do?
erm I am kind of waiting for Asraelite or Kiriiki to finish their bits!
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Asraelite wrote:
Oh, sorry, I forgot about that, I was busy working on Squarequest :3, give me a few min...
No problem, new gallery is up but i have just remembered i eed to change who can add projects, aghhh!
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Done and since Kiriiki says she is not going to be around for two weeks i will update the first post
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Eh, done the new physics engine but it's kinda glitchy (in graphics, the actual engine is pretty glitchless).
I'm working on fixing it.
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Willpower wrote:
IDEAS
CHARACTER DYING IDEAS!Willpower on GPD_Productions thread wrote:
I've been thinking about the ways are player can die. Prehaps:
1) Red Blocks that he can't touch
2) False Doors
ect..KEY IDEAS!
I think there should be 1 key per level otherwise it gets a bit too complicatedStor wrote:
Wow you were busy, give me a minute and I'll be there. Well done on fixing the glitches, and yes there should only be one key per level.
False floors, moving platforms, disappearing platforms/walls, moving lasers/enemies, etc.
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stor wrote:
Asraelite wrote:
What about a cube or box or something you move around, like in Portal?
I think thats a bit too com[licated
Well, not if we just this a simple cube that you could push only on the X axis or something. I could code it if you wanted me to.
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Asraelite_GPD wrote:
stor wrote:
Asraelite wrote:
What about a cube or box or something you move around, like in Portal?
I think thats a bit too com[licated
Well, not if we just this a simple cube that you could push only on the X axis or something. I could code it if you wanted me to.
Okay, desighn the last 5 levels to have a cube in, and put it in them, and you got a deal.
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