ErnieParke wrote:
jontmy00 wrote:
Since no one has posted anything on my topic to contribute ideas, do you mind helping out?
No; I don't mind. I'll stop by tomorrow when I have a bit more time.
Okay, thanks!
Offline
# of ideas: 1
Ideas on: A new game
Description: I want a new difficult arcade game idea. I really need a good quality project
Anything else: Please post a link to this topic in a comment on one of my projects when you finish the idea. Thanks! ~mmww
Offline
mmww wrote:
# of ideas: 1
Ideas on: A new game
Description: I want a new difficult arcade game idea. I really need a good quality project
Anything else: Please post a link to this topic in a comment on one of my projects when you finish the idea. Thanks! ~mmww
I'll come and finish your order tomorrow because it's a bit late where I am.
Offline
ErnieParke wrote:
ErnieParke wrote:
Ideas wrote:
Do you need help with this?
No, though soon I might be expanding my shop so that scratchers, other than I, could join the shop and give people ideas. Then, if that happens, you could join & help, though not now.
And to add on, I should reach a decision about this by or on Thanksgiving. I'm at an em passé at the moment.
Just to update you; after all this time, I'm still at and em passé on what to do, though I'm almost certainly going to create an idea guide sometime soon, most likely early this week, or atleast what's left of it.
Offline
ErnieParke wrote:
mmww wrote:
# of ideas: 1
Ideas on: A new game
Description: I want a new difficult arcade game idea. I really need a good quality project
Anything else: Please post a link to this topic in a comment on one of my projects when you finish the idea. Thanks! ~mmwwI'll come and finish your order tomorrow because it's a bit late where I am.
And I should've remembered that I had 3 exams today and a belt test, but I've been thinking of some ideas this whole time. I'll certainly get them to you tomorrow, and I hope this delay isn't too bad or long.
Offline
mmww wrote:
# of ideas: 1
Ideas on: A new game
Description: I want a new difficult arcade game idea. I really need a good quality project
Anything else: Please post a link to this topic in a comment on one of my projects when you finish the idea. Thanks! ~mmww
Finally, I can give you your ideas. Here they are:
1). In this game, you've always wanted to climb this mountain, and you said that when you did, you'd never give up. Now, when you start climbing it, and for some mysterious reason, boulders and trees start cascading (falling) down on you. Also, about half way up your mountain, you find out that you've actually been climbing a volcano and that it just erupted. So all I can say is, stay alive.
Now on a side note, if you want to, you can add in gold nuggets that fall with all the debris and that can be collected for points.
2). Bug Siege. In this game, the bugs have taken an unliking to you and have started attacking you. Now you must use your mallet to smash the bugs and survive the invasion.
If you want to, you can add in the occasional powerup bug.
Anyway, I hope that you like my ideas!
Last edited by ErnieParke (2012-12-20 18:57:49)
Offline
ErnieParke wrote:
mmww wrote:
# of ideas: 1
Ideas on: A new game
Description: I want a new difficult arcade game idea. I really need a good quality project
Anything else: Please post a link to this topic in a comment on one of my projects when you finish the idea. Thanks! ~mmwwFinally, I can give you your ideas. Here they are:
1). In this game, you've always wanted to climb this mountain, and you said that when you did, you'd never give up. Now, when you start climbing it, and for some mysterious reason, boulders and trees start cascading (falling) down on you. Also, about half way up your mountain, you find out that you've actually been climbing a volcano and that it just erupted. So all I can say is, stay alive.
Now on a side note, if you want to, you can add in gold nuggets that fall with all the debris and that can be collected for points.
2). Bug Siege. In this game, the bugs have taken an unliking to you and have started attacking you. Now you must use your mallet to smash the bugs and survive the invasion.
If you want to, you can add in the occasional powerup bug.
Anyway, I hope that you like my ideas!
Thanks! Surprisingly, this gave me more ideas for features in my new game ~Nyan Cat 3~ (Will be released 11:59 PM GMT Friday).
Offline
# of ideas: 1
Ideas on: Played on One Screen - Genre: Survival Arcade
Description: A game with an un-heard of enemy. Slowly become stronger because of some described factor.
Anything else: I'd like a small backstory behind the enemies.
Offline
# of ideas: 6
Ideas on: (ex. A new game, improving a game, names, ect..) Algorithms
Description: ANYTHING! Preferably with lists and variables
Anything else: No cellular automata.
Offline
# of ideas: 1
Ideas on: A medieval themed game
Description: Fast-paced, hard, arcade-style
Anything Else: Nope.
Last edited by Necromaster (2012-12-21 12:32:10)
Offline
Firedrake969 wrote:
# of ideas: 6
Ideas on: (ex. A new game, improving a game, names, ect..) Algorithms
Description: ANYTHING! Preferably with lists and variables
Anything else: No cellular automata.
Two questions before I fill your order:
1). Could you give me a sample equation or project containing an equation?
2). What's the highest math that could be involved? Ex. Algebra I, Calculus AB, ect...
Last edited by ErnieParke (2012-12-21 15:01:07)
Offline
Ideas wrote:
Would i be a nuisance to ask for a few more game-related ideas?
No, you wouldn't be a nuisance. As it is, I'm not backlogged, and there isn't school, so any orders are accepted. So, were you looking for anything specific?
Offline
Rik408 wrote:
# of ideas: 1
Ideas on: Played on One Screen - Genre: Survival Arcade
Description: A game with an un-heard of enemy. Slowly become stronger because of some described factor.
Anything else: I'd like a small backstory behind the enemies.
that
Offline
Rik408 wrote:
# of ideas: 1
Ideas on: Played on One Screen - Genre: Survival Arcade
Description: A game with an un-heard of enemy. Slowly become stronger because of some described factor.
Anything else: I'd like a small backstory behind the enemies.
Here is an idea:
1). Town sooth sayer to you, the hero:
"Now, you may be wondering why you're here today. As you've suspected; a tragic evil has befallen our town and we need you to rescue us from its clutches. Every hear of the Story of the Mountain? No? Well I'll tell it then. It was rumored that the great, rock evil that resides in our mountain was just a miner one day. He was having a great time in the mine picking away at rocks when a terrible cave-in happened. It was tragic; many mines were lost that day, and everyone thought he was gone, but somehow he survived, though not in a good way... He had become one with the rock he adored. Now, whenever miners came in the mountain, they would be terrorized by floating stones, crystal men, and creatures of deep. Not just there, but recently, our village has started to be terrorized, though we've hidden it from you to protect you. So now, we send you forth on an immenent battle of courage. If you live, you'll be the hero of ages, but if you don't, everything you knew and know is doomed. So, with my wishes and blessings, go, and slay many. We all watch your back."
And as a side note, the great, rock evil gets stronger the more enemies you destroy because when you destroy an enemy, the energy in your attack is absorbed and used in making itself more powerful. That, or you could make it so it appears to become more powerful, but that it's just becoming more angry and sending stronger enemies at you. Also, you could also add in crystals to be used as money for upgrades, and falling stalagmites as a nice treet. :)
Sorry if this was a bit long, though I still hope that you like my idea!
Last edited by ErnieParke (2012-12-21 18:28:25)
Offline
Rik408 wrote:
Rik408 wrote:
# of ideas: 1
Ideas on: Played on One Screen - Genre: Survival Arcade
Description: A game with an un-heard of enemy. Slowly become stronger because of some described factor.
Anything else: I'd like a small backstory behind the enemies.that
I was just beginning to type up your order when you posted this. You'll see it above.
Offline
# of ideas: 1-6
Ideas on:[/b] (A new game which i am making, The Trash Man, a velocitiesed side-scroller where you must pay of your debts by selling trash inorder to make your climb up the wealth ladder, needs more equipment to make the game easier, so far i thought of a: Pick to pick things up from a distance and a Metal Detecter to sense things from a distance)
Description: What i would like to have is a few ideas on more equipment to enhanse game play further.
Anything else: This game does not have modern day things like cars, trees, lightpoles etc.
If you could give a brief description on what each item does and perhaps a sound of each in words [not .wav musical things, things like metal detecter- beep] Thank you.
Last edited by Ideas (2012-12-21 23:36:44)
Offline
Necromaster wrote:
# of ideas: 1
Ideas on: A medieval themed game
Description: Fast-paced, hard, arcade-style
Anything Else: Nope.
Okay, so here are some ideas:
1). *Updated* You've always hated water and you've never liked being outside. Now, the problem is, there's water hurling all around you and your outside with only an extremly leaky shack to protect you. And to make things worse, there's hail all around you, cars flying through the air, and tornados flying around the place. So now it's your job to dodge all of the debris and survive this mega-storm.
2). Snowball Wars. In this wintry freenzy, you were having fun outside in the cold, building a snow fort as usual, when your neighbors decide to come over and have some fun. Now, this has turned out into an all-out snowball fight with your friends and their snowmen which somehow came alive. Try and survive the oncoming fun. ;)
A nice side feature that I recommend is adding the occasional floating cup of hot chocolate that'll help you in some way if hit, though don't spill any!
I hope that you like my ideas!
Last edited by ErnieParke (2012-12-22 13:08:25)
Offline
ErnieParke wrote:
Firedrake969 wrote:
# of ideas: 6
Ideas on: (ex. A new game, improving a game, names, ect..) Algorithms
Description: ANYTHING! Preferably with lists and variables
Anything else: No cellular automata.Two questions before I fill your order:
1). Could you give me a sample equation or project containing an equation?
2). What's the highest math that could be involved? Ex. Algebra I, Calculus AB, ect...
below trig
anything like http://scratch.mit.edu/projects/Firedrake969/2947454
http://scratch.mit.edu/projects/Firedrake969/2910693
Offline
3 ideas
Ideas on a new game
I would really like to make a sort of strategy/defence game, but i'm having trouble thinking of good themes. Whenever I start on something, i just get another idea and work on that instead. I really need a good theme and story.
Also, not futuristic, and not like modern combat. maybe medieval or magic...
Offline
ErnieParke wrote:
Rik408 wrote:
# of ideas: 1
Ideas on: Played on One Screen - Genre: Survival Arcade
Description: A game with an un-heard of enemy. Slowly become stronger because of some described factor.
Anything else: I'd like a small backstory behind the enemies.Here is an idea:
1). Town sooth sayer to you, the hero:
"Now, you may be wondering why you're here today. As you've suspected; a tragic evil has befallen our town and we need you to rescue us from its clutches. Every hear of the Story of the Mountain? No? Well I'll tell it then. It was rumored that the great, rock evil that resides in our mountain was just a miner one day. He was having a great time in the mine picking away at rocks when a terrible cave-in happened. It was tragic; many mines were lost that day, and everyone thought he was gone, but somehow he survived, though not in a good way... He had become one with the rock he adored. Now, whenever miners came in the mountain, they would be terrorized by floating stones, crystal men, and creatures of deep. Not just there, but recently, our village has started to be terrorized, though we've hidden it from you to protect you. So now, we send you forth on an immenent battle of courage. If you live, you'll be the hero of ages, but if you don't, everything you knew and know is doomed. So, with my wishes and blessings, go, and slay many. We all watch your back."
And as a side note, the great, rock evil gets stronger the more enemies you destroy because when you destroy an enemy, the energy in your attack is absorbed and used in making itself more powerful. That, or you could make it so it appears to become more powerful, but that it's just becoming more angry and sending stronger enemies at you. Also, you could also add in crystals to be used as money for upgrades, and falling stalagmites as a nice treet.
Sorry if this was a bit long, though I still hope that you like my idea!
That's amazing. I see a lot of potential with this idea. Thanks Ernie, I'll let you know when im done!
Sorry if I seemed pushy, I didn't think you saw my initial post.
Last edited by Rik408 (2012-12-22 00:19:15)
Offline
# of ideas - 1
Ideas on - improving a game
Description - I made a RPG called Swords and Sorcery. Pretty much, I made a 1 player simple DnD game. I feel like I need one more idea to make it a good game.
Anything Else - I already have potions, a dojo, a shop with weapons and armor, and regeneration.
Offline
Rik408 wrote:
ErnieParke wrote:
Rik408 wrote:
# of ideas: 1
Ideas on: Played on One Screen - Genre: Survival Arcade
Description: A game with an un-heard of enemy. Slowly become stronger because of some described factor.
Anything else: I'd like a small backstory behind the enemies.Here is an idea:
1). Town sooth sayer to you, the hero:
"Now, you may be wondering why you're here today. As you've suspected; a tragic evil has befallen our town and we need you to rescue us from its clutches. Every hear of the Story of the Mountain? No? Well I'll tell it then. It was rumored that the great, rock evil that resides in our mountain was just a miner one day. He was having a great time in the mine picking away at rocks when a terrible cave-in happened. It was tragic; many mines were lost that day, and everyone thought he was gone, but somehow he survived, though not in a good way... He had become one with the rock he adored. Now, whenever miners came in the mountain, they would be terrorized by floating stones, crystal men, and creatures of deep. Not just there, but recently, our village has started to be terrorized, though we've hidden it from you to protect you. So now, we send you forth on an immenent battle of courage. If you live, you'll be the hero of ages, but if you don't, everything you knew and know is doomed. So, with my wishes and blessings, go, and slay many. We all watch your back."
And as a side note, the great, rock evil gets stronger the more enemies you destroy because when you destroy an enemy, the energy in your attack is absorbed and used in making itself more powerful. That, or you could make it so it appears to become more powerful, but that it's just becoming more angry and sending stronger enemies at you. Also, you could also add in crystals to be used as money for upgrades, and falling stalagmites as a nice treet.
Sorry if this was a bit long, though I still hope that you like my idea!That's amazing. I see a lot of potential with this idea. Thanks Ernie, I'll let you know when im done!
Sorry if I seemed pushy, I didn't think you saw my initial post.
Oh, it's okay. And I can't wait to see when you finish this! This is probably one of my best idea so far and well, as you said, there's potential in this. So good luck with it!
Offline
Firedrake969 wrote:
ErnieParke wrote:
Firedrake969 wrote:
# of ideas: 6
Ideas on: (ex. A new game, improving a game, names, ect..) Algorithms
Description: ANYTHING! Preferably with lists and variables
Anything else: No cellular automata.Two questions before I fill your order:
1). Could you give me a sample equation or project containing an equation?
2). What's the highest math that could be involved? Ex. Algebra I, Calculus AB, ect...below trig
anything like http://scratch.mit.edu/projects/Firedrake969/2947454
http://scratch.mit.edu/projects/Firedrake969/2910693
Ah, okay. If you hadn't said that, I was going to give you these large-ish, calculus equations that I had created a few weeks ago. Now here are some ideas that you could use:
1). Something nice would be a program that every time it's run, creates a different piece of art with different styles/patterns.
2). A program that simulates weather. You should be able to look at the weather in a certain area, or zoom into a specific storm and watch it unfurl. And to make this more realistic, you could add wind currents.
3). A program that simulates heat transfer through convection and conduction, as well as possibly through radiation.
4). An art program using 256 colors and whenever you want, the program would read your image and give you it's equivalent in binary. Depending on how you make this, it can be hard or slightly hard to create.
5). A program that simulates a randomly generated waterfall.
6). A recreation of your Binary Pattern Maker, except now you use base 10 numbers and the colors white, yellow, orange, red, green, blue, purble, brow, black, and grey.
I hope that you like my ideas!
Last edited by ErnieParke (2012-12-22 17:19:25)
Offline
Ideas wrote:
# of ideas: 1-6
Ideas on: (A new game which i am making, The Trash Man, a velocitiesed side-scroller where you must pay of your debts by selling trash inorder to make your climb up the wealth ladder, needs more equipment to make the game easier, so far i thought of a: Pick to pick things up from a distance and a Metal Detecter to sense things from a distance)
Description: What i would like to have is a few ideas on more equipment to enhanse game play further.
Anything else: This game does not have modern day things like cars, trees, lightpoles etc.
If you could give a brief description on what each item does and perhaps a sound of each in words [not .wav musical things, things like metal detecter- beep] Thank you.
Okay, here are some ideas that you could use for items:
1). This isn't an item in itself, though it's an idea. So maybe some items have different levels. The better the level that the item has, the better it is in some way.
2). A shovel is a trash man's handy right hand. Why, with one, you can dig up all of the trash from the ground that you want.
A sound it would make would be: *Ch*
3). Ever get into a tight spot? Well now there's the ancient heli-pack! Use it to fly out and over heaps, and inspect the area around you.
The sound this would make: *Shw*
4). A magnet. This tool is probaly one of the most handiest tools, becuase for 5 seconds, all trash around you will fly straight at you. It's a dream in a box!
The sound that this would make: *Vmmm...*
5). Ever feel slow? Never want to go running? Well then the boots of speed are your next best freind because there guarenteed to make you 200% faster.
This doesn't really need a sound.
6). Now on to the clothing. Like the boots above, different types of clothing happen to have different stat boosts. For example, having a spiffy shirt helps you dig 15% faster!
This doesn't need a sound.
7). And finally, one can never be without the dual-glove. It never fails you by picking up twice the trash that you could previously pick up!
I don't think that this really needs a sound.
I hope that you like my ideas!
Last edited by ErnieParke (2012-12-22 17:55:03)
Offline