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#176 2012-10-17 15:56:33

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: EternityX1 Development Topic

I need someone to test the upgraded Contact Form  It has been upgraded with a better mailing system, and an IP catcher.  I might be adding reCAPTCHA to it later.


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#177 2012-10-17 16:09:39

ahirbhairav
Scratcher
Registered: 2012-10-06
Posts: 100+

Re: EternityX1 Development Topic

XenoK wrote:

I need someone to test the upgraded Contact Form  It has been upgraded with a better mailing system, and an IP catcher.  I might be adding reCAPTCHA to it later.

Can I do that?

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#178 2012-10-17 16:24:34

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: EternityX1 Development Topic

ahirbhairav wrote:

XenoK wrote:

I need someone to test the upgraded Contact Form  It has been upgraded with a better mailing system, and an IP catcher.  I might be adding reCAPTCHA to it later,.

Can I do that?

sure, just fill out the form, and submit.  Make sure it displays a correct success message, and I'll check if it sent.


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#179 2012-10-17 19:46:54

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: EternityX1 Development Topic

ok, the contacts work!  The IP catcher works too! Starting to add more to it.


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

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#180 2012-10-17 20:33:18

ahirbhairav
Scratcher
Registered: 2012-10-06
Posts: 100+

Re: EternityX1 Development Topic

I sent it...

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#181 2012-10-18 21:28:59

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: EternityX1 Development Topic

ahirbhairav wrote:

I sent it...

well, welcome to the team!  You've been chosen as a site administrator.  If you show me any programming you've done, I can accept you as a developer.


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#182 2012-10-18 21:30:48

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: EternityX1 Development Topic

P110, I want to implement a friending system for BETA.


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#183 2012-10-18 21:31:35

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: EternityX1 Development Topic

XenoK wrote:

ahirbhairav wrote:

I sent it...

well, welcome to the team!  You've been chosen as a site administrator.  If you show me any programming you've done, I can accept you as a developer.

Just saying, it seems you have a lot more administrators than regular users on your site. In general, the amount of mods/admins shouldn't be too big (e.g. 2 admins and 1 mod for over 100 users on Mod Share).


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Goodbye, Scratch 1.4  sad                                                        Hello Scratch 2.0!  smile

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#184 2012-10-18 21:49:33

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: EternityX1 Development Topic

jvvg wrote:

XenoK wrote:

ahirbhairav wrote:

I sent it...

well, welcome to the team!  You've been chosen as a site administrator.  If you show me any programming you've done, I can accept you as a developer.

Just saying, it seems you have a lot more administrators than regular users on your site. In general, the amount of mods/admins shouldn't be too big (e.g. 2 admins and 1 mod for over 100 users on Mod Share).

seems fair enough.  I've narrowed it down now to only our development team (for the website) plus our new administrator, and Joletole.


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#185 2012-10-19 15:59:12

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: EternityX1 Development Topic

all passwords are now hashed.


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#186 2012-10-19 16:13:37

SJRCS_011
Scratcher
Registered: 2011-02-07
Posts: 1000+

Re: EternityX1 Development Topic

XenoK wrote:

all passwords are now hashed.

So you're saying passwords weren't hashed before now?  Thank goodness I didn't sign up.
Having plaintext passwords is a huge security risk.
Now, are they salted to, or just plain hashed?
(BTW, if you're using md5 or sha-1, don't.  They are considered cryptographically broken  Use sha-2 instead (any of the variants))

Also, having an admin:user ratio of 4:9 isn't good either.  If any one of those admin's accounts is broken in to, there goes the site.

Furthermore, you haven't successfully merged the forum and website user systems. 
There are about 44 users on the forums, 13 on the site.   Also, 12 users on the forums are "Eternity Team" and 4 are Forum team, which is also a big security risk

So, your ratio of admins:users on the site is 4:9, and on the forums its 4:11, not too much of an improvement

As a final note, I would suggest, if you don't have one already is to get an anti-spam plugin that checks against a database of usernames to see if any are often affiliated with spammers

Last edited by SJRCS_011 (2012-10-19 16:20:47)


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Learning to Program in a Nutshell:  "You're missing a closing parentheses" - LS97

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#187 2012-10-19 16:40:15

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: EternityX1 Development Topic

SJRCS_011 wrote:

So, your ratio of admins:users on the site is 4:9, and on the forums its 4:11, not too much of an improvement

The site is still in alpha. Who would the real users be?


nXIII

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#188 2012-10-19 16:44:31

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: EternityX1 Development Topic

smilies and censor filter added to messages, about field, and tagline.


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#189 2012-10-19 19:45:52

P110
Scratcher
Registered: 2011-04-12
Posts: 500+

Re: EternityX1 Development Topic

sorry im going to be inactive


Me live on 2.0 now  sad

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#190 2012-10-20 09:40:22

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: EternityX1 Development Topic

SJRCS_011 wrote:

XenoK wrote:

all passwords are now hashed.

So you're saying passwords weren't hashed before now?  Thank goodness I didn't sign up.
Having plaintext passwords is a huge security risk.
Now, are they salted to, or just plain hashed?
(BTW, if you're using md5 or sha-1, don't.  They are considered cryptographically broken  Use sha-2 instead (any of the variants))

Also, having an admin:user ratio of 4:9 isn't good either.  If any one of those admin's accounts is broken in to, there goes the site.

Furthermore, you haven't successfully merged the forum and website user systems. 
There are about 44 users on the forums, 13 on the site.   Also, 12 users on the forums are "Eternity Team" and 4 are Forum team, which is also a big security risk

So, your ratio of admins:users on the site is 4:9, and on the forums its 4:11, not too much of an improvement

As a final note, I would suggest, if you don't have one already is to get an anti-spam plugin that checks against a database of usernames to see if any are often affiliated with spammers

I'm using md5, with my own method of salting.   Our administrators are fine, because everything is escaped, and even admins don't have access to the database.  I have made  numerous backups of the database already.  I will continue to keep improving the security of the site.  Thanks for your input!  I will look into getting an anti-spam plugin.  Thanks again, it's very helpful!


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

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#191 2012-10-20 10:46:20

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: EternityX1 Development Topic

bbcode added!  html disabled!


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

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#192 2012-10-20 12:31:12

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: EternityX1 Development Topic

I'll be adding a couple more features, then I'll be putting the site into pre-beta.  I redid the login page!


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

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#193 2012-10-20 13:02:22

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: EternityX1 Development Topic

well, I can't seem to find any loopholes in security, and I'm fresh out of ideas for upgrades for the day as it happens, I think I may put the site into pre-beta.  I'll add more features later, add some upgrades, fix some security, and full beta will be out.


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

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#194 2012-10-23 15:54:09

P110
Scratcher
Registered: 2011-04-12
Posts: 500+

Re: EternityX1 Development Topic

ok, well sorry but i have been really busy and will still be but i have some free time now, im making a huge push to try improve all P110 Tech projects... I'll look into friend-ing, I have been having a few problems trying to create my own so ill try find the best way to look at it.


Me live on 2.0 now  sad

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#195 2012-10-27 12:12:55

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: EternityX1 Development Topic

BETA stage released!  full version coming out November 1st!


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

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#196 2012-10-30 13:36:16

P110
Scratcher
Registered: 2011-04-12
Posts: 500+

Re: EternityX1 Development Topic

XenoK wrote:

BETA stage released!  full version coming out November 1st!

yayz


Me live on 2.0 now  sad

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#197 2012-10-30 16:03:11

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: EternityX1 Development Topic

ok, I've added a sessions directory, that stores all sessions.  I've extended the lifetime of sessions as well.


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#198 2012-10-30 16:15:45

P110
Scratcher
Registered: 2011-04-12
Posts: 500+

Re: EternityX1 Development Topic

XenoK wrote:

ok, I've added a sessions directory, that stores all sessions.  I've extended the lifetime of sessions as well.

great


Me live on 2.0 now  sad

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#199 2012-10-30 17:02:33

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: EternityX1 Development Topic

I think we will do an api app next, so that other apps can access user data.  I will make the api directory now, so that we can work on it later.  I'll start making the structure of it too.  Any other features we should add to EternityX1 before we release it?


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#200 2012-10-31 14:49:49

Eternity_Inc
Scratcher
Registered: 2011-12-07
Posts: 100+

Re: EternityX1 Development Topic

main thread has been updated, with news of tomorrow!

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