pwiter wrote:
TRocket wrote:
Please add doxygen comments to the code (especially the IPPX) it makes it a lot easier to work out what's happening
![]()
I never used doxygen before, can you fill me in on what it is?
here is ours It's a documentation system for most languages which lets you explain, in comments what functions, classes, namespaces... are for, how to use them, how they work... you can then build the doxygen and you get a nice set of webpages where you can see all the functions, classes... with the info you added as well as being able to look at the code and click on functions, classes... and it takes you to the documentation for them...
Offline
TRocket wrote:
amcerbu wrote:
Nice! How is it?
very small!
@pwitter I ordered mine from farnell on Sunday(two days ago) but I live in the UK so I guess it hasn't got as far to come![]()
Apparently it's coming in January . And yeah, the distance probably matters cause I live in Canada.
Offline
pwiter wrote:
TRocket wrote:
Bump.
Is anyone working on the wxwidgets stuff?I will be working on it after I finish a school project. Also, why don't we just use qt, it's easier and is still cross platform.
Yep, i'm fine with QT, I think... i'll add a branch...
Offline
TRocket wrote:
pwiter wrote:
TRocket wrote:
Bump.
Is anyone working on the wxwidgets stuff?I will be working on it after I finish a school project. Also, why don't we just use qt, it's easier and is still cross platform.
Yep, i'm fine with QT, I think... i'll add a branch...
So are we using QT or wxwidgets, QT, and SDL/cairo
Offline
pwiter wrote:
TRocket wrote:
pwiter wrote:
I will be working on it after I finish a school project. Also, why don't we just use qt, it's easier and is still cross platform.Yep, i'm fine with QT, I think... i'll add a branch...
So are we using QT or wxwidgets, QT, and SDL/cairo
We are going to completely rewrite the gui with QT (and any other libraries we need cairo, OpenGL, etc..)
Offline
TRocket wrote:
pwiter wrote:
TRocket wrote:
Yep, i'm fine with QT, I think... i'll add a branch...
So are we using QT or wxwidgets, QT, and SDL/cairo
We are going to completely rewrite the gui with QT (and any other libraries we need cairo, OpenGL, etc..)
Ok, I get working after Ludum Dare is over.
Last edited by pwiter (2012-12-15 16:44:38)
Offline
pwiter wrote:
TRocket wrote:
pwiter wrote:
So are we using QT or wxwidgets, QT, and SDL/cairo
We are going to completely rewrite the gui with QT (and any other libraries we need cairo, OpenGL, etc..)
Ok, I get working after Ludum Dare is over.
Ok, Thanks.
Commit 75a693a by me was accidental... will try to undo.
EDIT: reverted!
Last edited by TRocket (2012-12-15 16:57:09)
Offline
pwiter wrote:
I need an admin of the organization to create two repos. A Viewer and a Editor.
Why do we need an Editor repo... we're coding the editor in ItchyPlusPlus/ItchyPlusPlus? for now do the editor and viewer together and we can separate them later
Offline
TRocket wrote:
pwiter wrote:
I need an admin of the organization to create two repos. A Viewer and a Editor.
Why do we need an Editor repo... we're coding the editor in ItchyPlusPlus/ItchyPlusPlus? for now do the editor and viewer together and we can separate them later
Ok, No problem.
Offline
Should we use opengl and cairo for the player or re-do everything in the Qt style?
Offline
logiblocs wrote:
Should we use opengl and cairo for the player or re-do everything in the Qt style?
Qt for now then, once some stuff is working, think about changing to GL.
EDIT: Now, having looked at it, it's fine to use OpenGL from the beginning.
Last edited by TRocket (2012-12-28 03:38:34)
Offline
TRocket wrote:
Has anyone got any idea why my new layout isn't working in itchy... it works fine previewing from qt designer?
You running qt on linux or windows? Also, what version of qt are you using?
EDIT: Nvm, I just saw your commit, I'll try and fix it. 1 question though, why are you using labels for menus?
Last edited by pwiter (2012-12-28 09:29:04)
Offline
pwiter wrote:
TRocket wrote:
Has anyone got any idea why my new layout isn't working in itchy... it works fine previewing from qt designer?
You running qt on linux or windows? Also, what version of qt are you using?
EDIT: Nvm, I just saw your commit, I'll try and fix it. 1 question though, why are you using labels for menus?
i'm using labels for menus because we don't want any styling on them.
We want it to look as similar to scratch 2.0 as possible... i only just noticed that yopu're not an alpha tester. Here's what 2.0 looks like:
(click to enlarge)
BTW: i'm using Linux with KDE desktop
Last edited by TRocket (2012-12-28 10:18:26)
Offline
TRocket wrote:
pwiter wrote:
TRocket wrote:
Has anyone got any idea why my new layout isn't working in itchy... it works fine previewing from qt designer?
You running qt on linux or windows? Also, what version of qt are you using?
EDIT: Nvm, I just saw your commit, I'll try and fix it. 1 question though, why are you using labels for menus?i'm using labels for menus because we don't want any styling on them.
We want it to look as similar to scratch 2.0 as possible... i only just noticed that yopu're not an alpha tester. Here's what 2.0 looks like:
http://i.imgur.com/lkGhr.png
(click to enlarge)
BTW: i'm using Linux with KDE desktop
Oh, ok. And yeah I'm not a alpha tester(I never signed up).
Offline
I have a pi, tell me if you need more testers.
Offline