TRocket wrote:
pwiter wrote:
TRocket wrote:
Can someone else take over the WX changes... I have absolutely no experience with OpenGL or WX...
I can take over.
thanks I'll make a start on the IPPX...
Np, also, I'm going to be a bit busy with school work.
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heat33330 wrote:
PLEASE compile this for PowerPC Macs! They're still very fast and useful depending on model as my 1.25GHz iMac G4 can run scratch as fast as my Pentium Dual-Core!
I don't think any of us have PowerPC macs, maybe you could compile it.
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amcerbu wrote:
pwiter wrote:
No, it is Scratch made in C++;
Writing so much C++ code that sentences end in semicolons; // We've all been there.
xD. But it wasn't C++, it was java.
Last edited by pwiter (2012-12-01 20:19:09)
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pwiter wrote:
amcerbu wrote:
pwiter wrote:
No, it is Scratch made in C++;
Writing so much C++ code that sentences end in semicolons; // We've all been there.
xD. But it wasn't C++, it was java.
..so you need a C++ compiler to view it? I don't follow...
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mythbusteranimator wrote:
pwiter wrote:
amcerbu wrote:
Writing so much C++ code that sentences end in semicolons; // We've all been there.xD. But it wasn't C++, it was java.
..so you need a C++ compiler to view it? I don't follow...
No, you need to compile the application.
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pwiter wrote:
heat33330 wrote:
PLEASE compile this for PowerPC Macs! They're still very fast and useful depending on model as my 1.25GHz iMac G4 can run scratch as fast as my Pentium Dual-Core!
I don't think any of us have PowerPC macs, maybe you could compile it.
Yep, this. If we could we would support, and copile for, every platform there is we would... We're not saying we won't compile for PowerPC macs but none of us own one to be able to build and test on. Likewise we might want to compile this for IOS, but again it's awkward to comile and test... If anyone's willing to host a build server let us know and we might be able to build on it!
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Cross-compiling anypony? And I can do iOS builds.
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bobbybee wrote:
Cross-compiling anypony? And I can do iOS builds.
hadn't thought of cross compiling... we still wouldn't be able to test it easily. Cool, the GUI might need to be adapted a bit, but since we currently have none we can build it in as we go
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roijac wrote:
is anybody still active coding? no new code already a month or so
I'm still active, but we're currently waiting for someone to do the WXWidgets changes... until those are done we can't do that much apart from the execution, which i am doing now.
Last edited by TRocket (2012-12-02 11:59:20)
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roijac wrote:
is anybody still active coding? no new code already a month or so
Unfortunately, it seems as if I've been the only one really programming the player, but I was only helping this get started. :S
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I can do raspberry pi (arm) builds. My raspberry pi has just arrived and I have everything set up. Eventually I can make a .deb package but the project should be stable in how it works before I do that.
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Excuse me. But I have already created a programming language called Itchy ++ and posted it on Scratch a while ago.
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PerspectiveDesigns wrote:
Excuse me. But I have already created a programming language called Itchy ++ and posted it on Scratch a while ago.
Would you mind if we keep out project called Itchy++, as it looks to me like your project Itchy++ was just a version name and the current version is Itchy Nova... Also we are not really creating a programming language, we are creating a port of scratch, so it should be quite similar to scratch itself.
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