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#1 2012-09-01 06:00:12

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Super Gaming Biz: Super reviews, news, and more!

Super Gaming Biz!
Super Reviews, News and More!
_________________________________________


Contents
1. So, what is Super Gaming Biz?
2. Joke
3. What's hot this week
4. Featured Project!
5. Archived Posts

1. So, what is Super Gaming Biz?

Welcome to the Super Gaming Biz thread! This is like the Advert Thread 2 except instead of advertising the most recent projects, it focuses on the most amazing ones and discusses them! We'll also try to interview the creators of these projects and even to get them to answer questions submitted by the viewers.

Plus, we'll be asking scratchers to tell us what projects they are designing for Scratch in the future, and if they would like, they could even submit a playable demo for the viewers to enjoy. Seen as has only just returned, any spots which aren't filled I will fill instead with any demo I have.

2. Joke

Q: Why did they let the turkey join the band?
A: Because he had his own drumsticks!

3. What's hot this week

Switch by clickforgames

"You are the cube. Use left and right arrow keys to move left and right (duh). Use up and down arrow keys to change direction of gravity. Don't hit red. Get to the green."

http://scratch.mit.edu/static/projects/clickforgames/3012083_med.png

Pros:
+Cool graphics
+Addictive platform game-play
+Challenging levels
+Smooth physics

Cons:
+Character sprites too simple, no animations
+Gravity change and some level designs are out-dated and un-original
+Very slow in full screen (flash)

4. Featured Project!

North OS 2 by northmeister

"NorthOS 2, a clean, professional, easy to use operating system. Surf the internet, buy apps, play games, listen to music, watch slideshows and more!" This was a project that currently scores highest on my Review thread. Unless any projects beat this score before next week, the next featured project will be the second-place one.

http://scratch.mit.edu/static/projects/northmeister/2920670_med.png

Pros:
+Everything functions (no fake buttons)
+Wide variety of apps
+Cool personalisation options
+No ridiculously long loading screens

No-so-pros:
+Another computer simulator- why?
+Needed more purpose (explained in review)

Read full the review!

5. Archived Posts

Prehistoric Fishing
Spectrum vs Spectrum 2 Review
Interview: Wes64 discussing Spectrum 2

Last edited by Borrego6165 (2013-01-10 17:37:57)


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#2 2012-09-01 06:04:06

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Super Gaming Biz: Super reviews, news, and more!

Been chosen for an interview?

Please answer the following:

1) What inspired you/ where did you get the inspiration from to make your project?

2) Have you ever regretted making a particular project?

3) Are there any projects you'd love to make but you couldn't possibly work out how to make them?

4) What have you got installed for us in the future?

5) What are your top five most favourite projects from your own collection and your top five from other members?

Thank-you.

Last edited by Borrego6165 (2012-09-01 06:13:18)


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#3 2012-09-01 06:05:58

Borrego6165
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Registered: 2011-03-10
Posts: 1000+

Re: Super Gaming Biz: Super reviews, news, and more!

Spectrum Vs Spectrum 2

Is it worth upgrading?

Introduction
Well, the answer is yes and don't look back! Unfortunately, I do not have the original review I made for Spectrum 1, but I will go over some of the original points. So, welcome to our first of the 'Is it worth upgrading?' series! We'll be comparing original games with their sequels and seeing whether or not they are worth upgrading to.

Game Design 9/10 (Original: 6/10)
The story is engaging, and you rarely feel lost. Although the text boxes could be a little larger (to fit more text per box and speed up the cut-scenes a little) it still deserves the high score. It loses a point on the bases that the turned based battles are quite lengthy, especially when after you complete them you are bombarded with twenty 'you have received' messages. However, the tutorial you receive the first time around makes you realise how brilliantly designed these battles are.

If only the tutorial was as good in the first game as they were in S2, it could have got a high score. The original's battle system was too confusing for anyone who had never played a turn-based game before. This is my first time with one (excluding S1) and I must say, it was epic in S2. Also, the places seem more realistic then the first, and instead of generic locations, for example, the first city is a seaside town, and all it needed was the sound effects and it would have been very charming. These have more character then the first places, like the prison island seemed very full with the greyish grass, although upon further looking it turned out that the grass is the same looking in every place, but it seemed duller in the prison environment.

Originality 10/10 (Original: 8/10)
Lots of ways to attack, rememberable characters and less generic locations. These are the three key things that make this game so great.

More unique than the original, but the original still differed from many scratch games and professional RPGs for that matter.

Ease Of Use 4/5 (Original: 2/5)
As mentioned earlier, praise the Wes for the tutorials. However, your import/export system seemed a mess, and I'm one of those who gets confused easily (hence the low score for S1 when that confused me.) It would have been easier for the player (and possibly yourself) to use a save mode, my Rayman 4 game has 3 save slots and my Generation:4000 city game has to save huge amounts of data in lists but it still works. All you'd have to save is the location number (or however you assign each place) plus the places already visited and items collected. I do believe that you over-complicated the scripts and the usage of variables and lists which caused it to become difficult to save everything, but if for S3 every-thing was far more streamlined it might be possible instead of using text files.

Still, the game itself is far easier to use for beginners, and the tutorials are immense. S1 was just too over-whelming for newcomers, and the world lacked an order or sense of direction which this new place offers.

Difficulty Balance 5/5 (Original: 2/5)
With the tutorials, the battles made sense as I've explained time and time again. Tremendous! Oh, and I can walk through a large area and not get attacked a ridiculously high amount.

The original was too hard. Only an expert at turned based battles could get through it. There were too many battles, and after about three battles you'd be dead, so you'd wake up at the hospital and you'd have to go along the same path and battle the same battles over and over again until you reached the end.

Graphics 5/5 (Original: 5)
The graphics are pixellated for effect and not for laziness (sorry ftf841 if you're reading this, but Pixel isn't detailed enough for you to get away with such simple graphics.) The style and art direction is great, and the worlds are vibrant. Saying that, there is some flickering between the characters when the new scenes first load up, but nothing too serious. A thin border could have been used to stop other portions of the screen being caught in the wrong place when scrolling between land masses, and it could even hold information like a tool-bar.

I would have given this a 4/5, but because I am basing it on the solo game and not in comparison to the first I kept it at full. You see, every game has to improve graphically. Look at Roller Coaster Tycoon, and compare it to Roller Coaster Tycoon 2. Great game improvements, but with the same graphics and sounds. That's what I see here sadly. There are no lighting enhancements (if there were, it could have made the contrast between the sunny seaside resort and the gloomy prison island.) So, no sunny areas or shadows. The player only needed a circle, many professional games have used them instead of real-time shadows, but the scenery could have. Give a shadow to one of them in the editor, then every time you copy and paste it the shadow is already on it.

Sound 3/5 (Original: 2)
There were a few sound effects, and indeed music would not suit this game. However, some ambience would have been wonderful. Even if they were 20 second loops, it's far easier to disguise short ambience loops then it is repetitive music loops.

There were less sound effects in the original, but then again less were needed.)

Firing Round 8/10
Reliability 0/2 (Original: 1/2)
0 (Very Glitchy) 1 (A few glitches) 2 (Hardly any glitches)
Game Length 2/2 (Original: 2/2)
0 (Too Short) 1 (Descent Length) 2 (Long lasting or endless)
Game Pace 1/2 (Original: 0/2)
0 (Very slow or too long for it's own sake) 1 (Quite engrossing) 2 (Very well paced and fun)
Replay Value 2/2 (Original: 0/2)
0 (Would never replay/ did not want to finish it the first time) 1 (Might replay) 2 (Too good to stop!)
Programming 2/2 (Original: 2/2)
0 (Simple to make) 1 (Fairly advanced) 2 (It was very complex)


Overall Experience 45/50 (Original: 30/50)
-Well, firstly I will go over some of the firing round points. At the beginning there was the glitch where you could not exit a battle, and in the shop I could not work out how to exit it. So, I had to quit and restart the game. When I did, it flashed an image of the shop up, then it went to black and nothing happened. The game itself would have got 1 (because of the shop and the battle problem although you fixed the latter at last minute) but that chaotic import/export system dragged it to a flat zero. Perhaps a 'clear all data' button (which I provided in my games) might make it possible for me to play it again, because I don't know what to do with the game now.
-Nothing to say about the game length.
-As mentioned earlier, the game pace could be improved with larger text boxes for the cut-scenes plus sound effects to make it engaging to the ears and not just to the eyes.
-Reply value is brilliant.
-Programming was more advanced then it needed to be, and yet again this game is very messy scripted. Shame it isn't as neat as the graphics.

Also, perhaps you could buy maps from the shop, but there's only one map for each area? Then, you can zoom out of them and they'll appear apart of a bigger map (but blacked out) and the more maps you buy (if each area has a shop so one map might cover a large area) the more you'll see. Collect them all and you'll have the full world!

When you're in the shop, not only can't you escape, but also it takes a while viewing each product. Perhaps if the box at the top automatically changed what it was viewing when you highlighted each item, and then when you pressed SPACE two options appeared, one to buy and another to exit.

It was also a little hard to decide whether you selected yes or no on the little menu, and especially on the main menu having a tiny box like that after just seeing the huge rotating buttons looked silly and I felt like shouting 'Midget!' at it. Maybe they should both be grey still, but when highlighted NO is red and YES is green, something like that.

The battle screens have been greatly improved, and the tutorials are epic. The graphics and interfaces make sense, but either it's because you've changed it loads or now that I know how it works it just seems better.

Sounds are seriously needed though! Other than that, this greatly deserves...

TOTAL: 89/100 (Original: 63/100)

Key
0-19 I could have made that in my sleep!
20-39 Needs a lot of work.
40-59 An average project I suppose.
60-79 Quite a cool project.
80-94 Wow! It only needs a bit of tweaking.
95-100 You're the top cat!


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#4 2012-09-01 10:47:20

Wes64
Scratcher
Registered: 2011-08-19
Posts: 1000+

Re: Super Gaming Biz: Super reviews, news, and more!

Borrego6165 wrote:

1) What inspired you/ where did you get the inspiration from to make your project?

Well, Ive always wanted to make my own pokemon-styled game since almost the fifth grade, this eventually became Spectrum. But I wasnt really satisfied with it so I made large improvements to it and this eventually became Spectrum 2. I took lots of inspiration from Earthbound, for the graphics, and from Dragon Quest IX and Phantasy Star 0.

Borrego6165 wrote:

2) Have you ever regretted making a particular project?

Well gee, no!

Borrego6165 wrote:

3) Are there any projects you'd love to make but you couldn't possibly work out how to make them?

Id really love to learn how to render 3D objects with the pen, in all different types of rotation, but I cannot figure it out. Also, id love to make a fully 3D game, but obviously due to the software limitations that would be impossible.

Borrego6165 wrote:

4) What have you got installed for us in the future?

I do not know, at the moment. I usually get an idea, and then 2 days later i'm finished with the game. I dont have ideas stored away, most games I make are a spur-of-the-moment thing.

Borrego6165 wrote:

5) What are your top five most favourite projects from your own collection and your top five from other members?

Top 5 of other people:
Shoot It! by TM_
Christmas on Pluto by 2030
Mandelbrot-zoom by Fractal
Chomp by OverPowered
Unfamiliar by Hubalaboo

Top 5 of my own
Spectrum 2
Aftermath
Asteroid Blaster 2
Shapefield
Ultramarine

there you go  big_smile


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#5 2012-09-01 11:26:46

Borrego6165
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Registered: 2011-03-10
Posts: 1000+

Re: Super Gaming Biz: Super reviews, news, and more!

Thanks Wes64! I hope you will appear on this thread again with another amazing project.


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#6 2012-09-01 11:51:31

Wes64
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Registered: 2011-08-19
Posts: 1000+

Re: Super Gaming Biz: Super reviews, news, and more!

Borrego6165 wrote:

Thanks Wes64! I hope you will appear on this thread again with another amazing project.

if i appear again the only answer that will change would be answer #1 (and if I find any more good projects, answer #5) lol


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#7 2012-09-02 05:15:09

Borrego6165
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Registered: 2011-03-10
Posts: 1000+

Re: Super Gaming Biz: Super reviews, news, and more!

yeah


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#8 2012-09-03 04:10:09

Borrego6165
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Registered: 2011-03-10
Posts: 1000+

Re: Super Gaming Biz: Super reviews, news, and more!

bump


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#9 2012-09-03 14:25:42

Borrego6165
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Registered: 2011-03-10
Posts: 1000+

Re: Super Gaming Biz: Super reviews, news, and more!

epic bump


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#10 2012-09-03 14:53:10

sonicfan12p
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Registered: 2011-11-16
Posts: 1000+

Re: Super Gaming Biz: Super reviews, news, and more!

I can't offer any snapshots or anything, but I'm planning something for 2.0. Several things in fact. After I turn my Tanks series in to one big project, with unlockables, a start menu, and other extra things, I will make an online checkers game with the cloud variables. I'm not going to get started until 2.0 is out, but that's something I'll try out, just to test the cloud variables.

Last edited by sonicfan12p (2012-09-03 14:53:23)


Why are the secret organizations getting all the attention?  mad

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#11 2012-09-03 15:32:47

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Super Gaming Biz: Super reviews, news, and more!

sonicfan12p wrote:

I can't offer any snapshots or anything, but I'm planning something for 2.0. Several things in fact. After I turn my Tanks series in to one big project, with unlockables, a start menu, and other extra things, I will make an online checkers game with the cloud variables. I'm not going to get started until 2.0 is out, but that's something I'll try out, just to test the cloud variables.

well if it's just a test then that might not make a good story, but still your Tanks idea sounds very interesting. Perhaps for next weeks issue you could prepare some screenshots from previous games and gives us a list of improvements that this 'bundle pack' will offer, seen as you'll probably want to upgrade the first game with improvements from the sequels?


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#12 2012-09-03 15:51:39

sonicfan12p
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Registered: 2011-11-16
Posts: 1000+

Re: Super Gaming Biz: Super reviews, news, and more!

Don't let the Test part fool you, it will still have neat features!  wink  But yes, I'll focus more on Tanks.


Why are the secret organizations getting all the attention?  mad

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#13 2012-09-30 21:13:07

gamer2012
Scratcher
Registered: 2011-04-17
Posts: 100+

Re: Super Gaming Biz: Super reviews, news, and more!

Are you going to make a second issue?


Coming soon: Nothing much 'till Scratch 2.0. Oh, here's one of my classics!  tongue  Square Quest: (You BETTER click here!!! XD)

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#14 2013-01-02 11:18:05

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Super Gaming Biz: Super reviews, news, and more!

Back in business!


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#15 2013-01-02 11:54:08

FishingPro98
Scratcher
Registered: 2012-06-18
Posts: 35

Re: Super Gaming Biz: Super reviews, news, and more!

Borrego6165 wrote:

Been chosen for an interview?

Please answer the following:

1) What inspired you/ where did you get the inspiration from to make your project?

I generally love fishing, and I first started fishing after I watched Jeremy wade's "River Monsters" so he inspired me to fish which inspired me to make my projects. If you go to my projects I have made a game which I have copied from one of his episodes to say thanks to him, here it is. http://scratch.mit.edu/projects/FishingPro98/2778443

2) Have you ever regretted making a particular project?

Nope, one of my projects has just been featured and the extra-popularity is awesome.
Here's the featured one. http://scratch.mit.edu/projects/FishingPro98/2886339

3) Are there any projects you'd love to make but you couldn't possibly work out how to make them?

No, I know what Im doing and of course there have been times where I have been stuck but I have taken a lot of time to overcome it and everything has worked out, so far...

4) What have you got installed for us in the future?

I have a huge Idea's list and a huge completed list, here are a few of my favourites that are ready to be released: Fishin' On Scratch - The motion picture.
                                     Survival in the Antarctic.
                                     Two weeks in the Bahama's.
                                     Fishin' On Scratch - Storm breaker.
That's just a few! Feel free to ask me for a few more or tell me any of your idea's.

5) What are your top five most favourite projects from your own collection and your top five from other members?

My top 5 are:Survival in the Antarctic.
                   Two weeks in the Bahama's.
                   Fishin' On Scratch - Prehistoric Fishing
                   Fishin' On Scratch - Xmas Special.
                   Fishin' On Scratch - Big game fishing.

My top five for other people are: Tempo Test for its amusement.
                                                Art and Animation for its amazing art work.
                                                Torch Effect for Nice Coding work.
                                                99) Projects to 3,000,000: for its mad cat!
                                                Bird watching two for an all-round good project.
Thank-you.

Last edited by FishingPro98 (2013-01-02 12:43:46)


Comment, Love, Play.

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#16 2013-01-02 12:04:12

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Super Gaming Biz: Super reviews, news, and more!

An interview with FishingPro98 discussing Prehistoric Fishing

1) What inspired you/ where did you get the inspiration from to make your project?

I generally love fishing, and I first started fishing after I watched Jeremy Wade's "River Monsters", which inspired me to fish. This inspired me to make my projects. If you go to my projects I have made a game that I have copied from one of his episodes to pay homage to him.

2) Have you ever regretted making a particular project?

Nope, one of my projects has just been featured and the extra-popularity is awesome.

3) Are there any projects you'd love to make but you couldn't possibly work out how to make them?

No, I know what I'm doing, and of course there have been times where I have been stuck! However, I have taken a lot of time to overcome these problems and everything has worked out, so far...

4) What have you got installed for us in the future?

I have a huge Idea's list, here are a few of my favourites that are ready to be released:
Fishin' On Scratch - The motion picture.
Survival in the Antarctic.
Two weeks in the Bahamas.
Fishin' On Scratch - Storm breaker.
That's just a few! Feel free to ask me for a few more or tell me any of your idea's.

5) What are your top five most favourite projects from your own collection and your top five from other members?

My top 5 are:
Survival in the Antarctic.
Two weeks in the Bahama's.
Fishin' On Scratch - Prehistoric Fishing
Fishin' On Scratch - Xmas Special.
Fishin' On Scratch - Big game fishing.

Top five for other Scratchers are all pretty equal but the one that stands out the most is Prehistoric Fishing.
Interestingly, his favourite project from another scratch member is one of his own projects, but other than that let's say thank-you to FishingPro98 for answering the questions!

Last edited by Borrego6165 (2013-01-02 13:28:54)


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#17 2013-01-03 04:36:50

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Super Gaming Biz: Super reviews, news, and more!

bump!


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#18 2013-01-04 09:22:21

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Super Gaming Biz: Super reviews, news, and more!

Anyone doing the polls?


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#19 2013-01-05 17:43:13

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Super Gaming Biz: Super reviews, news, and more!

I'll be bringing out a new release in a couple of days! Anyone have any news about projects that could be an article?


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#20 2013-01-05 17:53:56

maxdoss
Scratcher
Registered: 2010-07-27
Posts: 1000+

Re: Super Gaming Biz: Super reviews, news, and more!

Borrego6165 wrote:

Spectrum Vs Spectrum 2

Is it worth upgrading?

Introduction
Well, the answer is yes and don't look back! Unfortunately, I do not have the original review I made for Spectrum 1, but I will go over some of the original points. So, welcome to our first of the 'Is it worth upgrading?' series! We'll be comparing original games with their sequels and seeing whether or not they are worth upgrading to.

Game Design 9/10 (Original: 6/10)
The story is engaging, and you rarely feel lost. Although the text boxes could be a little larger (to fit more text per box and speed up the cut-scenes a little) it still deserves the high score. It loses a point on the bases that the turned based battles are quite lengthy, especially when after you complete them you are bombarded with twenty 'you have received' messages. However, the tutorial you receive the first time around makes you realise how brilliantly designed these battles are.

If only the tutorial was as good in the first game as they were in S2, it could have got a high score. The original's battle system was too confusing for anyone who had never played a turn-based game before. This is my first time with one (excluding S1) and I must say, it was epic in S2. Also, the places seem more realistic then the first, and instead of generic locations, for example, the first city is a seaside town, and all it needed was the sound effects and it would have been very charming. These have more character then the first places, like the prison island seemed very full with the greyish grass, although upon further looking it turned out that the grass is the same looking in every place, but it seemed duller in the prison environment.

Originality 10/10 (Original: 8/10)
Lots of ways to attack, rememberable characters and less generic locations. These are the three key things that make this game so great.

More unique than the original, but the original still differed from many scratch games and professional RPGs for that matter.

Ease Of Use 4/5 (Original: 2/5)
As mentioned earlier, praise the Wes for the tutorials. However, your import/export system seemed a mess, and I'm one of those who gets confused easily (hence the low score for S1 when that confused me.) It would have been easier for the player (and possibly yourself) to use a save mode, my Rayman 4 game has 3 save slots and my Generation:4000 city game has to save huge amounts of data in lists but it still works. All you'd have to save is the location number (or however you assign each place) plus the places already visited and items collected. I do believe that you over-complicated the scripts and the usage of variables and lists which caused it to become difficult to save everything, but if for S3 every-thing was far more streamlined it might be possible instead of using text files.

Still, the game itself is far easier to use for beginners, and the tutorials are immense. S1 was just too over-whelming for newcomers, and the world lacked an order or sense of direction which this new place offers.

Difficulty Balance 5/5 (Original: 2/5)
With the tutorials, the battles made sense as I've explained time and time again. Tremendous! Oh, and I can walk through a large area and not get attacked a ridiculously high amount.

The original was too hard. Only an expert at turned based battles could get through it. There were too many battles, and after about three battles you'd be dead, so you'd wake up at the hospital and you'd have to go along the same path and battle the same battles over and over again until you reached the end.

Graphics 5/5 (Original: 5)
The graphics are pixellated for effect and not for laziness (sorry ftf841 if you're reading this, but Pixel isn't detailed enough for you to get away with such simple graphics.) The style and art direction is great, and the worlds are vibrant. Saying that, there is some flickering between the characters when the new scenes first load up, but nothing too serious. A thin border could have been used to stop other portions of the screen being caught in the wrong place when scrolling between land masses, and it could even hold information like a tool-bar.

I would have given this a 4/5, but because I am basing it on the solo game and not in comparison to the first I kept it at full. You see, every game has to improve graphically. Look at Roller Coaster Tycoon, and compare it to Roller Coaster Tycoon 2. Great game improvements, but with the same graphics and sounds. That's what I see here sadly. There are no lighting enhancements (if there were, it could have made the contrast between the sunny seaside resort and the gloomy prison island.) So, no sunny areas or shadows. The player only needed a circle, many professional games have used them instead of real-time shadows, but the scenery could have. Give a shadow to one of them in the editor, then every time you copy and paste it the shadow is already on it.

Sound 3/5 (Original: 2)
There were a few sound effects, and indeed music would not suit this game. However, some ambience would have been wonderful. Even if they were 20 second loops, it's far easier to disguise short ambience loops then it is repetitive music loops.

There were less sound effects in the original, but then again less were needed.)

Firing Round 8/10
Reliability 0/2 (Original: 1/2)
0 (Very Glitchy) 1 (A few glitches) 2 (Hardly any glitches)
Game Length 2/2 (Original: 2/2)
0 (Too Short) 1 (Descent Length) 2 (Long lasting or endless)
Game Pace 1/2 (Original: 0/2)
0 (Very slow or too long for it's own sake) 1 (Quite engrossing) 2 (Very well paced and fun)
Replay Value 2/2 (Original: 0/2)
0 (Would never replay/ did not want to finish it the first time) 1 (Might replay) 2 (Too good to stop!)
Programming 2/2 (Original: 2/2)
0 (Simple to make) 1 (Fairly advanced) 2 (It was very complex)


Overall Experience 45/50 (Original: 30/50)
-Well, firstly I will go over some of the firing round points. At the beginning there was the glitch where you could not exit a battle, and in the shop I could not work out how to exit it. So, I had to quit and restart the game. When I did, it flashed an image of the shop up, then it went to black and nothing happened. The game itself would have got 1 (because of the shop and the battle problem although you fixed the latter at last minute) but that chaotic import/export system dragged it to a flat zero. Perhaps a 'clear all data' button (which I provided in my games) might make it possible for me to play it again, because I don't know what to do with the game now.
-Nothing to say about the game length.
-As mentioned earlier, the game pace could be improved with larger text boxes for the cut-scenes plus sound effects to make it engaging to the ears and not just to the eyes.
-Reply value is brilliant.
-Programming was more advanced then it needed to be, and yet again this game is very messy scripted. Shame it isn't as neat as the graphics.

Also, perhaps you could buy maps from the shop, but there's only one map for each area? Then, you can zoom out of them and they'll appear apart of a bigger map (but blacked out) and the more maps you buy (if each area has a shop so one map might cover a large area) the more you'll see. Collect them all and you'll have the full world!

When you're in the shop, not only can't you escape, but also it takes a while viewing each product. Perhaps if the box at the top automatically changed what it was viewing when you highlighted each item, and then when you pressed SPACE two options appeared, one to buy and another to exit.

It was also a little hard to decide whether you selected yes or no on the little menu, and especially on the main menu having a tiny box like that after just seeing the huge rotating buttons looked silly and I felt like shouting 'Midget!' at it. Maybe they should both be grey still, but when highlighted NO is red and YES is green, something like that.

The battle screens have been greatly improved, and the tutorials are epic. The graphics and interfaces make sense, but either it's because you've changed it loads or now that I know how it works it just seems better.

Sounds are seriously needed though! Other than that, this greatly deserves...

TOTAL: 89/100 (Original: 63/100)

Key
0-19 I could have made that in my sleep!
20-39 Needs a lot of work.
40-59 An average project I suppose.
60-79 Quite a cool project.
80-94 Wow! It only needs a bit of tweaking.
95-100 You're the top cat!

we seem to have very differing opinions


It's my birthday. Deal with it.

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#21 2013-01-05 19:06:33

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Super Gaming Biz: Super reviews, news, and more!

write your own then, I'd like to see  big_smile  (a comparison of the two, but it doesn't have to be as long as mine but that would be nice)


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#22 2013-01-05 19:11:40

maxdoss
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Registered: 2010-07-27
Posts: 1000+

Re: Super Gaming Biz: Super reviews, news, and more!

Borrego6165 wrote:

write your own then, I'd like to see  big_smile  (a comparison of the two, but it doesn't have to be as long as mine but that would be nice)

I was talking about my opinion of Spectrum 2. I have yet to play the first. But to be honest, I hate spectrum 2.


It's my birthday. Deal with it.

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#23 2013-01-06 03:56:22

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Super Gaming Biz: Super reviews, news, and more!

Can you justify?


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#24 2013-01-06 13:12:57

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Super Gaming Biz: Super reviews, news, and more!

btw won;t be long before a new issue comes out!


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#25 2013-01-07 17:44:05

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Super Gaming Biz: Super reviews, news, and more!

bump


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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