ummmm, i think we should use your inversion 2, i think that is wut it is called, but i just like how you can pick your level and stuff, i think this game we are goin to make has to have a heck of a lot of levels, and i think we need to get some coins and a shop in this game, idk how we are going to do this but i think that would be sweet. i also dont think we should have lives... I think we should use my charchter guy but your inversion 2 levels and menu, beacause, let me tell you, they are legit. but we should use my charcters controls. what do you think??? do you agree??? TTYL
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rjm23 wrote:
ummmm, i think we should use your inversion 2, i think that is wut it is called, but i just like how you can pick your level and stuff, i think this game we are goin to make has to have a heck of a lot of levels, and i think we need to get some coins and a shop in this game, idk how we are going to do this but i think that would be sweet. i also dont think we should have lives... I think we should use my charchter guy but your inversion 2 levels and menu, beacause, let me tell you, they are legit. but we should use my charcters controls. what do you think??? do you agree??? TTYL
Pausing and Coins can all be achieved by one simple variable Play.
when gf clicked forever if <(play) = [1]> if < [Whatever Key pressed v] > Scripts Go Here elseAfterwards I can create a shop and stuff, I can as well specialize in graphics and make the graphics appealing. We can make what 30-40 levels and split level design 50/50. I also think that we'll use my game as an engine and build off that, import your character as the main guy and so on.
Last edited by beyblade4 (2012-08-27 21:05:17)
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