Hello,
I have absolutely no knowledge on how to create a game. However, I am conducting an experiment and need to control specific aspects of a program for my manipulation. I would like to have an easy one player ping-pong game created. One in which the paddle "listens" 66% of the time, and another in which the paddle works perfectly, with no glitches, 100% of the time.
By "listens" I mean that when the participant presses the arrow to move the paddle right, for example, it will actually only move 66% of the time. If lag is easier to control, then it could be that the paddle responds promptly for 66% of the time but lags dramatically the other 33%.
Anyone think they could help me out or even just give me some direction on where to get started or who else I could talk to???
Thanks!
~Jessica
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It's actually a lot easier to make it only work sometimes. What you do is:
when gf clicked go to x: (whatever) y: (whatever) forever if <<key [right arrow v] pressed?> and <not <(pick random (1) to (3))=[1]>>> change x by (whatever) end if <<key [left arrow v] pressed?> and <not <(pick random (1) to (3))=[1]>>> change x by (whatever) end endWherever it says 'whatever', you can just put whatever values you like in there.
Last edited by Scratcher456 (2012-08-27 10:58:39)
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