I'm sort of new to scratch and would like to know as many ways you can use trig as possible. I am not interested in what sine and cosine, etc. are, just how they can be used in scratch- like making a sprite bounce up and down or making a working cannon, even to making a flawless 3d platformer.

Offline
Offline
that helps, but it's still a bit of an overview. I want to know how to do the complex scripting that RHY and other superscratchers can do.

Offline
This requires some trig, but my experience suggests Scratch isn't fast enough to run it effectively.
Offline