I might make a game with the core principle being a shoestring budget. What do you think?
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Is it a physics-based game where you control a shoe that is tied to something else?
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No, a shoestring budget is where you use your income to get more income.
Like a feedback loop, or recursion.
Last edited by berberberber (2012-08-12 23:24:29)
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berberberber wrote:
No, a shoestring budget is where you use your income to get more income.
Like a feedback loop, or recursion.
How so, loaning? Buying something, upgrading it, then selling it for a lot more?
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No.
Say I get a bunch of money for discovering a species.
In a shoestring budget, I use that money to look for new species.
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