is it possible to set a sprite to the character, so you can pick a character and then in a battle the other sprite will hurt you with the
<touching [sprite v] ?>block, without putting them all as costumes within the same sprite?
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nvm found a way
when gf clicked forever if < (character ID) = [red] > wait until <touching [red sprite v] ?>
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when gf clicked forever if < (character ID) = [red] > wait until <touching [red sprite v] ?> change [character health v] by [5]ill duplicate it and change it for dif characters
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