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#1 2012-08-02 10:40:56

theamazingblob
Scratcher
Registered: 2011-11-19
Posts: 45

Folder Setup For Making A Mod

Hello, I am making a mod, but the folder setup explained in the modding tutorial is a little unclear to me.  What I understand is that I have one main folder named "mod" and in that folder I have the folders "ScratchSkin" and "ScratchSource1.4"  Is that all I need?  Also, when I try opening "ScratchSourceCode1.4.image" in squeak, I get "Error: Invalid utf8."  I have squeak version 4.2.  Thanks for the help!

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#2 2012-08-02 14:13:17

LS97
Scratcher
Registered: 2009-06-14
Posts: 1000+

Re: Folder Setup For Making A Mod

There's no need to use any other Squeak VM: You can use Scratch.exe which is included in the source. Or, if you prefer, at least use Squeak version 2.0.

ScratchSkin must go inside ScratchSource, in the same place as the .image file.

Don't forgot the DLLs for plugins, which you can only find in the distributable version!

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#3 2012-08-02 23:30:04

theamazingblob
Scratcher
Registered: 2011-11-19
Posts: 45

Re: Folder Setup For Making A Mod

Thanks, I got the folder setup figured out before you posted, but I missed the .dll files, so some blocks didn't work.  Thanks for the help!

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#4 2012-08-02 23:34:06

theamazingblob
Scratcher
Registered: 2011-11-19
Posts: 45

Re: Folder Setup For Making A Mod

I have another question though, is there a way to make another option in Scratch-Objects --> ScratchSpriteMorph --> Instance?  For example, one of the options is sensing ops, and I would like to make a new one called internet ops for my blocks that interact with the internet.

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#5 2012-08-03 01:28:35

lallaway12
Scratcher
Registered: 2012-01-04
Posts: 500+

Re: Folder Setup For Making A Mod

theamazingblob wrote:

I have another question though, is there a way to make another option in Scratch-Objects --> ScratchSpriteMorph --> Instance?  For example, one of the options is sensing ops, and I would like to make a new one called internet ops for my blocks that interact with the internet.

Type this for the internet opps:

Code:

internet opps

Dont forget to make a new comment saying " Please replace the code with yours!"


http://i49.tinypic.com/2re4ied.png

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#6 2012-08-03 03:16:05

LS97
Scratcher
Registered: 2009-06-14
Posts: 1000+

Re: Folder Setup For Making A Mod

theamazingblob wrote:

I have another question though, is there a way to make another option in Scratch-Objects --> ScratchSpriteMorph --> Instance?  For example, one of the options is sensing ops, and I would like to make a new one called internet ops for my blocks that interact with the internet.

Sure! Simply right click that pane where all the "ops" are and click "new category". Then it'll ask you to put in the name of the category and you can call it whatever you want.

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#7 2012-08-27 13:47:45

Minecraft_MobDesign
New Scratcher
Registered: 2012-08-27
Posts: 4

Re: Folder Setup For Making A Mod

LS97 wrote:

There's no need to use any other Squeak VM: You can use Scratch.exe which is included in the source. Or, if you prefer, at least use Squeak version 2.0.

ScratchSkin must go inside ScratchSource, in the same place as the .image file.

Don't forgot the DLLs for plugins, which you can only find in the distributable version!

How do you get Squeak Version 2.0?

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#8 2012-08-27 14:01:54

veggieman001
Scratcher
Registered: 2010-02-20
Posts: 1000+

Re: Folder Setup For Making A Mod

Minecraft_MobDesign wrote:

LS97 wrote:

There's no need to use any other Squeak VM: You can use Scratch.exe which is included in the source. Or, if you prefer, at least use Squeak version 2.0.

ScratchSkin must go inside ScratchSource, in the same place as the .image file.

Don't forgot the DLLs for plugins, which you can only find in the distributable version!

How do you get Squeak Version 2.0?

Squeak version history with downloads


Posts: 20000 - Show all posts

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#9 2012-08-27 16:02:42

Minecraft_MobDesign
New Scratcher
Registered: 2012-08-27
Posts: 4

Re: Folder Setup For Making A Mod

Grrr... I'm no baby!!!!!
mad

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