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#476 2012-07-18 17:54:30

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

Sorry for being inactive, I was "banned" from the computer today, but I will be on from now on.


http://blocks.scratchr.org/API.php?user=beyblade4&action=projects&type=newest&return=image&num=NUMBER

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#477 2012-07-18 17:55:25

Yoshiboy
Scratcher
Registered: 2011-12-30
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

wolfdude999 wrote:

Yoshiboy wrote:

wolfdude999 wrote:


Okay, which planet will it be for?

The one you start next to.

Got it. Also, I think we should make a better astronaut sprite.  The one we have is a little too boxy

Yeah. Oh, the scrolling thing is too confusing. I understand it, but I don't know how to make more "Terrain" sprites to extend the scrolling. Also, we will have 3 levels in each planet, so three levels of each theme. There will be 10 planets, so that means 10 themes and 3 levels. 10 x 3 = 30. So, 30 costumes. But, that would only work if there was 1 costume in each level. So, say we want each level to be 10 times longer than in the base (which I do), it would be 30 x 20 = 600. So 600 in total.
10 themes
3 levels per theme
20 costumes per level
600 costumes in total. We could make it be 10 costumes per level and have 300 in total, but that wouldn't be as fun to play.


Winter...

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#478 2012-07-18 17:56:05

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

ftf841 wrote:

I posted some music that you could use for the game in the forums.

Could you give us a link?


http://i48.tinypic.com/15yxmp4.png

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#479 2012-07-18 17:58:27

ftf841
Scratcher
Registered: 2012-02-19
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

Yoshiboy wrote:

wolfdude999 wrote:

Yoshiboy wrote:


The one you start next to.

Got it. Also, I think we should make a better astronaut sprite.  The one we have is a little too boxy

Yeah. Oh, the scrolling thing is too confusing. I understand it, but I don't know how to make more "Terrain" sprites to extend the scrolling. Also, we will have 3 levels in each planet, so three levels of each theme. There will be 10 planets, so that means 10 themes and 3 levels. 10 x 3 = 30. So, 30 costumes. But, that would only work if there was 1 costume in each level. So, say we want each level to be 10 times longer than in the base (which I do), it would be 30 x 20 = 600. So 600 in total.
10 themes
3 levels per theme
20 costumes per level
600 costumes in total. We could make it be 10 costumes per level and have 300 in total, but that wouldn't be as fun to play.

you can cover 3/8 more area with one sprite with a trick i know...
hint:

when gf clicked
set size to (160)%
scrolling stuff


http://mag.racked.eu/cimage/i9002/Achievement++get%21/Hi+there./mca.png
http://mag.racked.eu/mcimage/i354/Achievement++get%21/CAKE%21%21%21%21%21/mca.png

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#480 2012-07-18 17:59:28

Yoshiboy
Scratcher
Registered: 2011-12-30
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

ftf841 wrote:

Yoshiboy wrote:

wolfdude999 wrote:


Got it. Also, I think we should make a better astronaut sprite.  The one we have is a little too boxy

Yeah. Oh, the scrolling thing is too confusing. I understand it, but I don't know how to make more "Terrain" sprites to extend the scrolling. Also, we will have 3 levels in each planet, so three levels of each theme. There will be 10 planets, so that means 10 themes and 3 levels. 10 x 3 = 30. So, 30 costumes. But, that would only work if there was 1 costume in each level. So, say we want each level to be 10 times longer than in the base (which I do), it would be 30 x 20 = 600. So 600 in total.
10 themes
3 levels per theme
20 costumes per level
600 costumes in total. We could make it be 10 costumes per level and have 300 in total, but that wouldn't be as fun to play.

you can cover 3/8 more area with one sprite with a trick i know...
hint:

when gf clicked
set size to (160)%
scrolling stuff

Yes, but that reduces the quality of the graphics.


Winter...

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#481 2012-07-18 18:00:36

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

Yoshiboy, could you just upload a project with a different sprite/costume for the level and then I can put it into the scroller?  I'm not sure If I could explain how to do it.

Edit:  All I need are the graphics, nothing else.

Last edited by wolfdude999 (2012-07-18 18:01:33)


http://i48.tinypic.com/15yxmp4.png

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#482 2012-07-18 18:00:38

ftf841
Scratcher
Registered: 2012-02-19
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

wolfdude999 wrote:

ftf841 wrote:

I posted some music that you could use for the game in the forums.

Could you give us a link?

http://www.vgmuseum.com/music/blog/Mega … ademan.wma it's from the game mega man 7

Last edited by ftf841 (2012-07-18 18:00:47)


http://mag.racked.eu/cimage/i9002/Achievement++get%21/Hi+there./mca.png
http://mag.racked.eu/mcimage/i354/Achievement++get%21/CAKE%21%21%21%21%21/mca.png

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#483 2012-07-18 18:02:45

ftf841
Scratcher
Registered: 2012-02-19
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

Yoshiboy wrote:

ftf841 wrote:

Yoshiboy wrote:


Yeah. Oh, the scrolling thing is too confusing. I understand it, but I don't know how to make more "Terrain" sprites to extend the scrolling. Also, we will have 3 levels in each planet, so three levels of each theme. There will be 10 planets, so that means 10 themes and 3 levels. 10 x 3 = 30. So, 30 costumes. But, that would only work if there was 1 costume in each level. So, say we want each level to be 10 times longer than in the base (which I do), it would be 30 x 20 = 600. So 600 in total.
10 themes
3 levels per theme
20 costumes per level
600 costumes in total. We could make it be 10 costumes per level and have 300 in total, but that wouldn't be as fun to play.

you can cover 3/8 more area with one sprite with a trick i know...
hint:

when gf clicked
set size to (160)%
scrolling stuff

Yes, but that reduces the quality of the graphics.

um... no it doesn't look at i used that teqneqe (fatal spelling error lol) in that game


http://mag.racked.eu/cimage/i9002/Achievement++get%21/Hi+there./mca.png
http://mag.racked.eu/mcimage/i354/Achievement++get%21/CAKE%21%21%21%21%21/mca.png

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#484 2012-07-18 18:03:56

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

ftf841 wrote:

Yoshiboy wrote:

ftf841 wrote:


you can cover 3/8 more area with one sprite with a trick i know...
hint:

when gf clicked
set size to (160)%
scrolling stuff

Yes, but that reduces the quality of the graphics.

um... no it doesn't look at i used that technique (fatal spelling error lol) in that game

I fixed your spelling.  However, it only works there because the graphics are very simple and undetailed.  If the graphics are more detailed, it looks really bad.


http://i48.tinypic.com/15yxmp4.png

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#485 2012-07-18 18:04:37

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

Is there anything I should do?


http://blocks.scratchr.org/API.php?user=beyblade4&action=projects&type=newest&return=image&num=NUMBER

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#486 2012-07-18 18:04:59

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

beyblade4 wrote:

Is there anything I should do?

You are the leader.  You tell us.


http://i48.tinypic.com/15yxmp4.png

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#487 2012-07-18 18:06:26

Meapinator101
Scratcher
Registered: 2012-02-03
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

Meapinator101 wrote:

Name: Meapinator101
Positions: Graphics or Official Advert or Reviewer
Why: I really want to help and provide serious feedback as well as well as give graphics that are right for the game.
How active are you (1-10):


http://i.imgur.com/QR1fV.png

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#488 2012-07-18 18:06:45

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

Meapinator101 wrote:

Meapinator101 wrote:

Name: Meapinator101
Positions: Graphics or Official Advert or Reviewer
Why: I really want to help and provide serious feedback as well as well as give graphics that are right for the game.
How active are you (1-10):

I say yes but you didn't say how active you are.

Last edited by wolfdude999 (2012-07-18 18:07:09)


http://i48.tinypic.com/15yxmp4.png

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#489 2012-07-18 18:07:32

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

wolfdude999 wrote:

beyblade4 wrote:

Is there anything I should do?

You are the leader.  You tell us.

tongue
Well, I know, I will just sleep, lol jk, I will just work on what you guys are doing. and Meap is in

Last edited by beyblade4 (2012-07-18 18:07:54)


http://blocks.scratchr.org/API.php?user=beyblade4&action=projects&type=newest&return=image&num=NUMBER

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#490 2012-07-18 18:08:10

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

beyblade4 wrote:

wolfdude999 wrote:

beyblade4 wrote:

Is there anything I should do?

You are the leader.  You tell us.

tongue
Well, I know, I will just sleep, lol jk, I will just work on what you guys are doing.

You could make ten terrain costumes for a level on the land...


http://i48.tinypic.com/15yxmp4.png

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#491 2012-07-18 18:09:09

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

wolfdude999 wrote:

beyblade4 wrote:

wolfdude999 wrote:


You are the leader.  You tell us.

tongue
Well, I know, I will just sleep, lol jk, I will just work on what you guys are doing.

You could make ten terrain costumes for a level on the land...

All different, and should they correspond to the ones in his project


http://blocks.scratchr.org/API.php?user=beyblade4&action=projects&type=newest&return=image&num=NUMBER

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#492 2012-07-18 18:11:04

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

beyblade4 wrote:

wolfdude999 wrote:

beyblade4 wrote:

tongue
Well, I know, I will just sleep, lol jk, I will just work on what you guys are doing.

You could make ten terrain costumes for a level on the land...

All different, and should they correspond to the ones in his project

I don't know.  We could have three levels for each planet that all look different(different regions), or they could all look the same.  What do you think?

Note:  all of the costumes are for one level.

Last edited by wolfdude999 (2012-07-18 18:11:33)


http://i48.tinypic.com/15yxmp4.png

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#493 2012-07-18 18:12:20

ftf841
Scratcher
Registered: 2012-02-19
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

wolfdude999 wrote:

ftf841 wrote:

Yoshiboy wrote:

Yes, but that reduces the quality of the graphics.

um... no it doesn't look at i used that technique (fatal spelling error lol) in that game

I fixed your spelling.  However, it only works there because the graphics are very simple and undetailed.  If the graphics are more detailed, it looks really bad.

oh OK :p


http://mag.racked.eu/cimage/i9002/Achievement++get%21/Hi+there./mca.png
http://mag.racked.eu/mcimage/i354/Achievement++get%21/CAKE%21%21%21%21%21/mca.png

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#494 2012-07-18 18:26:26

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

Does anybody have a level yet?


http://i48.tinypic.com/15yxmp4.png

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#495 2012-07-18 18:36:19

Yoshiboy
Scratcher
Registered: 2011-12-30
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

We will have 3 levels in each planet, so three levels of each theme. There will be 10 planets, so that means 10 themes and 3 levels. 10 x 3 = 30. So, 30 costumes. But, that would only work if there was 1 costume in each level. So, say we want each level to be 10 times longer than in the base (which I do), it would be 30 x 20 = 600. So 600 in total.
10 themes
3 levels per theme
20 costumes per level
600 costumes in total. We could make it be 10 costumes per level and have 300 in total, but that wouldn't be as fun to play.

I don't have the levels yet... I'm waitng for input on the above.


Winter...

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#496 2012-07-18 18:37:46

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

Yoshiboy wrote:

We will have 3 levels in each planet, so three levels of each theme. There will be 10 planets, so that means 10 themes and 3 levels. 10 x 3 = 30. So, 30 costumes. But, that would only work if there was 1 costume in each level. So, say we want each level to be 10 times longer than in the base (which I do), it would be 30 x 20 = 600. So 600 in total.
10 themes
3 levels per theme
20 costumes per level
600 costumes in total. We could make it be 10 costumes per level and have 300 in total, but that wouldn't be as fun to play.

I don't have the levels yet... I'm waitng for input on the above.

Input from who?


http://i48.tinypic.com/15yxmp4.png

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#497 2012-07-18 18:40:38

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

Remember that I'm not that great at graphics, so don't get mad if they aren't top-notch! I am almost done.


http://blocks.scratchr.org/API.php?user=beyblade4&action=projects&type=newest&return=image&num=NUMBER

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#498 2012-07-18 18:41:57

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

beyblade4 wrote:

Remember that I'm not that great at graphics, so don't get mad if they aren't top-notch! I am almost done.

Okay


http://i48.tinypic.com/15yxmp4.png

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#499 2012-07-18 18:45:57

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology


http://blocks.scratchr.org/API.php?user=beyblade4&action=projects&type=newest&return=image&num=NUMBER

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#500 2012-07-18 18:47:11

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

Read the description in it


http://blocks.scratchr.org/API.php?user=beyblade4&action=projects&type=newest&return=image&num=NUMBER

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