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Games:
BugGame
Bugworks
BugCraft (Currently Separate Thread)
Super Bug Bros.
Mario_Kart_3D_Racing
Halloween Game (Needs renaming) Link Coming Soon
Unmapped (Collab - Separate thread)
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Last edited by Splodgey (2012-10-27 07:06:11)
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Polls:
What should BugGame be renamed to? (total votes: 2 - You may change your vote)
2nd It Shouldn't - 0% (0 votes)
1st I don't know but none of these - 50% (1 vote)
1st Bugscape - 50% (1 vote)
Other - Please Specify (will be added to the list)
Which of my games should be my highest priority now? (total votes: 4)
3rd BugCraft - 0% (0 votes)
3rd Fireworks Game - 0% (0 votes)
1st Bug Game - 25% (1 vote)
1st Mario_Kart_3D_Racing - 25% (1 vote)
1st Super Bug Bros. - 25% (1 vote)(New!)
1st Halloween Game - 25% (1 vote) (New!)
3rd Unmapped - 0% (0 votes)(Collab)
What should Halloween Game be renamed to? (total votes: 2 - You may change your vote)
2nd It Shouldn't - 0% (0 votes)
1st I don't know but none of these - 50% (1 vote)
1st Monster Smasher - 50% (1 vote)
2nd Monster Basher - 0% (0 votes)
Other - Please Specify (will be added to the list)
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Last edited by Splodgey (2012-10-27 07:17:34)
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BugGame
Current Version: BugGame Beta 1.3.1
Post suggestions Below
Contents:
Changelog
Future
Instructions
Known Bugs
All Screenshots
Highscores
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Last edited by Splodgey (2012-08-18 04:56:31)
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News & Announcements
26/1/2012 After a long time of doing nothing, I am finally beginning to work on Bugworks.
26/10/2012 Halloween Game Alpha released.
06/08/2012 BugCraft Pre-Alpha 0.6 released!
12/07/2012 Fireworks Game has been renamed to Bugworks
12/07/2012 Thread created!
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Last edited by Splodgey (2013-01-26 08:50:01)
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Changelog:
Beta 1.3.1:
*Fixed Spawnable bugs staying there when play again is clicked
-Removed the "info" from the notes (it's in-game)
*Fixed death on area change
*Fixed Blue bugs flipping on area change
-Removed some test variables
*Telebug now "Attacks" When you look at it
*Telebug is now more likely to teleport
Beta 1.3:
+Added Title Screen
+Added "Play Again" and "Title Menu" Buttons when you die
+Added info so it doesn't need to be in the notes
*Fixed bug where bugs sometimes flip while the player changes areas
*Fixed Bug when you squish bugs it sometimes doesn't work
*Levibug is now faster
*Split the original script into two for easier modifying
+Added Tripperbug
*Reduced average time it takes for bugs to spawn
+Added Jumpabug
*Changed the way bugs spawn - Now easier to add new ones
Beta 1.2.1
*"Spawnable" Bugs appear when loading.
+Added pausing. Pressing "p" will pause/play
*Changed the colour of the version text so you can't walk on it
*Telebug now has less chance of teleporting when clicked
*Levibug Can no longer chill out in the floor
Beta 1.2
+Added Light Levibug
+Added Green Hypnobug
-Removed the Green dot on the stage
*blue bugs stay upside-down for longer
+Added StriperBug
*You can now Jump with mouse bug by clicking
+Added saving and loading. Press O to save and L to load.
*Fixed bug where normal Levibug couldn't appear on your head.
*Made little blue bugs movement more random.
Beta 1.1.2
*Dark bug will always disapear after 8 seconds (although he can still disapear before)
*You now get 5000 for squishing a little blue bug instead of 1000
+Added Levibug (Grey)
*Extended the High scores to top 10
Beta 1.1.1
*Fixed bug where dark bug is permanent
*There are now only 3 areas
*Fixed bug when growth bug disappears, you shrink too much
*You now get more points the closer you are to the bugs
*Fixed bug where hypnobug will end your run without a score in and area without a bug
+Added text with the version in the top left
Beta 1.1
+Added a sprite for the little blue bug so it can move
*Fixed bug when you get Game Over with Growth bug, the 'Game Over' text is huge
*Hypnobug now always goes towards the little blue bug
*The little blue bug has a walking animation
*If you click hypnobug, the little blue bug will flip upside down
*The little blue bug can be squished while upside down
+Added Areas
+There is a new little blue bug in the area to the right of the starting area
*The new bug is faster than the original
+Added a new bug: Dark Bug (Black) makes the screen dark
Beta 1.0 (Original 1s1s version)
*Hypnobug
*Reversed Controlls Bug
*Slipperbug
*Growth Bug
*Mouse Bug
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Last edited by Splodgey (2012-07-12 07:42:46)
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Future
Current Pre-release:
Beta 1.4 Pre-release 1
Beta 1.4
+Added Pause Menu options
*Fixed clicking info skipping the first page
+Added Score in the top right
*Fixed Score increasing while Pausing
*Fixed some typos in info
+Adding achievements
+Add Flingabug
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Last edited by Splodgey (2012-07-12 06:32:01)
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Instructions
Arrow keys to move - P to pause/play
A game where you must dodge the blue bugs on the floor. Randomly,
A bug may appear on your head. These bugs have effects that may cause you to touch the blue bug. Different coloured bugs have different effects.
List of effects:
Hypnobug (red) Hypnotises the player causing him/her to
travel into the blue bug avoidable by clicking the bug
Reversed Controls Bug (blue) Reverses the Controls, Left arrow goes right, right arrow goes left and down arrow jumps
Slipperbug (light blue) The player will not slow down when neither the left nor right arrow keys are pressed
Growth Bug (Yellow) Causes the player to grow twice it's size.
Mouse Bug (Gold) The mouse moves the scratch cat instead
of the arrow keys
Dark Bug (Black) Makes the screen black
Levibug (Grey) Lifts the player into the air and hovers over
one of the little blue bugs then drops you
Pushabug (Orange) Pushes the player back all the time. Total speed is slower.
Pullabug (Dark Orange - slightly brown) Pulls the player
forward at all times. Total speed is the same.
Other Bugs
There are other bugs that may randomly appear somewhere. Some of them are good, others are bad. List Bellow. Highlight if it is too bright
Light Levibug (Light grey - Good bug) the player can ride on it's back and when it's clicked, It will jump on the players head, allowing the player to fly by holding up. Holding down will stop you from falling fast. This is the 3rd most common bug to randomly appear.
Green Hypnobug (Green - Good bug) when clicked it will jump on the player's head. If you click on a blue bug with it you will be able to control that bug. if you make the 2 blue bugs touch, they will turn upside down. If you jump on them when they're upside down you will get a points bonus of 5000. This is the 4th most common (or 2nd least common) bug to randomly appear.
StriperBug (Red and Yellow Stripes - bad bug) randomly Wonders around. If he spots he, he will charge... The is the most common bug to randomly appear.
TeleBug (Mixed Shades of Blue - bad bug) also randomly wonders, and randomly teleports. It will always teleport and "Attack" if it sees you looking at you it will also teleport. This is the rarest bug to randomly appear.
Tripperbug (Light Blue - bad bug) Randomly wonders, when the player is in front of it, it takes out his Tripstick and trips you up. This is the 2nd most common bug to randomly appear.
Jumpabug (Skin colour with hat) Randomly wonders. When it spots a bad Bug it runs and jumps on it. This is the only way that bad bugs can permanently die. TeleBug however, Will try and teleport away, Tripperbug will try to "Counter Attack" it. Sometimes they succeed, but sometimes they fail.
Randomly appearing bugs can appear anywhere on the floor
in any of the 3 areas.
Areas
An area is a section of the world. When you first play you will see the first area. There are 3 areas in total. Moving to the edge of the screen will take you to the next area. (Moving to the left will change your area by -1, the right +1) Any bug can Wonder between these areas and Telebug can teleport between them.
Saving/loading the world
Pressing "o" will save the world. It will save your current position, area, bugs position, score ect... This will work better if you have downloaded the project as when you save it, the saved world will also be saved. When you save the project make sure it is on the "Game Over" Screen. Otherwise, the variable (Displayed) "Score" Will mess up. If you have not downloaded it, navigating away will delete your saved world. Pressing "L" will load the world to the state it was in before.
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Last edited by Splodgey (2012-07-12 07:42:04)
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Known Bugs
1 There are typos in the info pages.
2 Clicking info can skip the first page.
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500th Post!
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All Screenshots
Beta 1.0 - 1s1s Version
Beta 1.1
Beta 1.1.1
Beta 1.1.2
Beta 1.2
Beta 1.2.1
Beta 1.3
Beta 1.3.1
Beta 1.4
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Last edited by Splodgey (2012-07-12 07:41:22)
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Bugworks
Current Version: Bugworks Alpha 1.0.3
Post suggestions Below
Contents:
Changelog
Future
Instructions
Known Bugs
All Screenshots
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Last edited by Splodgey (2012-07-12 14:40:55)
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Changelog:
Alpha 1.0.3
*Lengthened the first sunrise
*Fixed inventory bug
*Spectator now leaves on sunrise
*Fixed bug where spectators try to go to the display on flag click
*Donation Box Bug (Tripperbug) now takes wages
*Currency is now taken into account when donating (no, it didn't before... oops)
*Fixed bug where buying sometimes consumes money with a full inventory
Alpha 1.0.2
*Fixed time bug
*Changed the way things light up- hopefully improving performance
*Fixed bug where bungoworks are bright at night
+Added the sun
*Fixed Bungoworks and Rockets turning to 16 when used up
Alpha 1.0.1
*Fixed Tripperbug and Hypnobug falling through the ground
*You can now have up to 2 bungoworks being set off at a time
*Fixed Tripperbug walking through hills
*Rockets Can now be used
*Changed the inventory. there is now limited space
*Rockets are now placeable but still can't be "Exploded"
*Fixed Spectator not jumping when not paying attention
+Added a new spectator but "disabled" it. It will appear in the next major version (Alpha 1.1)
Alpha 1.0
*Development began
*Not much else to say
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Last edited by Splodgey (2012-07-12 07:40:29)
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Future
Alpha 1.1
+Added a Hospital & treatments
*Various tweaks to health & regen
*Changed starting money to £250 ($391.7,€299.67)
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Last edited by Splodgey (2013-01-26 09:13:23)
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Instructions
WASD to move. S open your stuff.
Using Fireworks & entertaining
Click a firework in your stuff to equip it. So far you can only equip Bungoworks. press SPACE to place it where the mouse is (it has to be close to you) click the firework to set it off. Dont' stay too close or you'll catch fire, which destroys your health. Your health will regenerate over time. When the green bug (Hypnobug) Is in the area where it says "Fireworks Display Here" Then he can be entertained. If he is entertained enough, he will donate some money to the "Donation box bug" (Tripperbug), this bug will give you most of the money he has collected after the display, but he keeps a little as his wages.
Buying Fireworks
To buy fireworks from the shop, scroll of the screen to the right, you will enter a new area. Walk up to the shop and click the door, then walk in. Once in the shop, click on the shopkeeper (Blue bug) and click "Buy" next to the appropriate firework. (or matchbox)
Hospital & Treatments Coming in Alpha 1.1
To buy something/treat yourself at the hospital, scroll of the screen to the left from the starting area. Walk up to the hospital, and walk in. Then, click on the "receptionist" to open the treatment menu. Click on the "treat" or "buy" button to buy an item/treat yourself. Treatments will skip part of the day/night, as they take time to treat.
Treatment & item list
Health Pack - Increases your health by 40.
Full list coming soon
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Last edited by Splodgey (2013-01-26 11:09:11)
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Known Bugs
1 The AI can be a little glitchy
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Last edited by Splodgey (2012-07-12 14:24:04)
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All Screenshots
Alpha 1.0
Alpha 1.0.1
Alpha 1.0.2
Alpha 1.0.3
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Super Bug Bros.
Current Version: There are no versions released yet
Contents:
Changelog
Future
Instructions
Known Bugs
All Screenshots
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Last edited by Splodgey (2012-08-07 04:15:47)
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Changelog
There are no versions yet.
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Last edited by Splodgey (2012-07-12 15:17:08)
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maybe bug game could be renamed to "bugscape"? (MAN!, my keyboard is BROKEN!)
Last edited by LOLIPOP1136 (2012-07-13 07:25:45)
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LOLIPOP1136 wrote:
maybe bug game could be renamed to "bugscape"? (MAN!, my keyboard is BROKEN!)
Not sure.......
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Future
Alpha 1.0
*First version, how much work done on it is not yet confirmed.
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Last edited by Splodgey (2012-07-14 07:48:10)
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Splodgey wrote:
LOLIPOP1136 wrote:
maybe bug game could be renamed to "bugscape"? (MAN!, my keyboard is BROKEN!)
Not sure.......
I chose "bugscape" because Its a sort of "mash" of bug and escape
Last edited by LOLIPOP1136 (2012-07-16 03:18:23)
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LOLIPOP1136 wrote:
Splodgey wrote:
LOLIPOP1136 wrote:
maybe bug game could be renamed to "bugscape"? (MAN!, my keyboard is BROKEN!)
Not sure.......
I chose "bugscape@ because Its a sort of @mash@ of bug and escape
You're not exactly escaping, more surviving.
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Instructions
Arrow Keys to move. Make it to the end of the level without dying.
More detailed instructions will come out when the 1st version is released
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Known Bugs
Currently None
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All Screenshots
Preview (Prior to first version)
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