Does anyone know any way a Roguelike could be achieved in scratch? How would the player see the map? In a grid of variables? In a list?
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Look it up. Basicly a turn based RPG, normally in a dungeon. Like the old game "Rogue." The graphics in a roguelike are generally symbols. like this:
# = wall
@ = character
+ = door
#####################
# #
# #
# +
# #
# @ #
#####################
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I recommend that you use a list because variables are much wider than just one character and you could make the level wider with a list
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Now I know what you mean you might want to look at my game "path", it's got an 18x18 grid with collision and special block detection, basically if you press a key it checks the grid for the relevant block, if it's a block you can move into it does, it odes this with 2 variables, x and y pos, if you're moving left it checks letter xpos -1 of item ypos of grid, and you should get the gist, making it random should be easy enough assuming you want the same basic shape rooms etc. Although a playable random could be hard.
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