Firedrake969 wrote:
Any bug fixes yet?
Not yet, I will let you know once v1.3 is out.
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wolfdude999 wrote:
zammer990 wrote:
I'm just about done with getting the bows all as one sprite.
How many costumes does it have?
Well, rather than do all the weapons on one sprite, im using 3. One for the sword, arrow and bow. So only 1. It's not done yet though.
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zammer990 wrote:
As of yet, what's been implemented/solved? parabolic arrows? More enemies?
More enemies and achievements but we can still use more...
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wolfdude999 wrote:
zammer990 wrote:
As of yet, what's been implemented/solved? parabolic arrows? More enemies?
More enemies and achievements but we can still use more...
Ok, after I redo the weapons you should be able to simply swap the current one with the revised one with no ill effects
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zammer990 wrote:
wolfdude999 wrote:
zammer990 wrote:
As of yet, what's been implemented/solved? parabolic arrows? More enemies?
More enemies and achievements but we can still use more...
Ok, after I redo the weapons you should be able to simply swap the current one with the revised one with no ill effects
Ok, I'm working on switching from the variables to the list. It takes forever!
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wolfdude999 wrote:
zammer990 wrote:
wolfdude999 wrote:
More enemies and achievements but we can still use more...Ok, after I redo the weapons you should be able to simply swap the current one with the revised one with no ill effects
Ok, I'm working on switching from the variables to the list. It takes forever!
Just wait until I've finished mine, it's got the lists already implemented
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zammer990 wrote:
wolfdude999 wrote:
zammer990 wrote:
Ok, after I redo the weapons you should be able to simply swap the current one with the revised one with no ill effectsOk, I'm working on switching from the variables to the list. It takes forever!
Just wait until I've finished mine, it's got the lists already implemented
So there aren't any of the health variables?
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wolfdude999 wrote:
zammer990 wrote:
wolfdude999 wrote:
Ok, I'm working on switching from the variables to the list. It takes forever!Just wait until I've finished mine, it's got the lists already implemented
So there aren't any of the health variables?
Yea, also so there aren't a ton of sprites etc.
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zammer990 wrote:
wolfdude999 wrote:
zammer990 wrote:
Just wait until I've finished mine, it's got the lists already implementedSo there aren't any of the health variables?
Yea, also so there aren't a ton of sprites etc.
Ok, when do you think you will be done?
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wolfdude999 wrote:
zammer990 wrote:
wolfdude999 wrote:
So there aren't any of the health variables?
Yea, also so there aren't a ton of sprites etc.
Ok, when do you think you will be done?
Today or tomorrow, I'm having trouble with arrows
Last edited by zammer990 (2012-07-14 10:22:32)
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zammer990 wrote:
wolfdude999 wrote:
zammer990 wrote:
Yea, also so there aren't a ton of sprites etc.Ok, when do you think you will be done?
Today or tomorrow
Can you post a link on here once you are done?
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I'm having a lot of trouble getting arrows to work, so I'll keep them all as separate sprites for now
I'll release an early version soon as I'm quite busy today
Last edited by zammer990 (2012-07-14 11:59:35)
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Username: Sirmellocello
How long you have been on scratch: About/Almost a year
Position applying for: Programemr
Skill level in that position: Almost Pro
Link to best project: Sadely you have to download it : http://scratch.mit.edu/projects/SirMelloCello/2674958
Anything else you think we should know: I love to do this type of stuff
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SirMelloCello wrote:
Username: Sirmellocello
How long you have been on scratch: About/Almost a year
Position applying for: Programemr
Skill level in that position: Almost Pro
Link to best project: Sadely you have to download it : http://scratch.mit.edu/projects/SirMelloCello/2674958
Anything else you think we should know: I love to do this type of stuff
I don't own the collab, but I can say that your game has some sound programming, "almost pro" might not describe it, but it's got a good theory: set areas for types.
Also Wolfdude, what happened to the member list?
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zammer990 wrote:
SirMelloCello wrote:
Username: Sirmellocello
How long you have been on scratch: About/Almost a year
Position applying for: Programemr
Skill level in that position: Almost Pro
Link to best project: Sadely you have to download it : http://scratch.mit.edu/projects/SirMelloCello/2674958
Anything else you think we should know: I love to do this type of stuffI don't own the collab, but I can say that your game has some sound programming, "almost pro" might not describe it, but it's got a good theory: set areas for types.
Also Wolfdude, what happened to the member list?
Uhhh, There is no sound ;P
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SirMelloCello wrote:
zammer990 wrote:
SirMelloCello wrote:
Username: Sirmellocello
How long you have been on scratch: About/Almost a year
Position applying for: Programemr
Skill level in that position: Almost Pro
Link to best project: Sadely you have to download it : http://scratch.mit.edu/projects/SirMelloCello/2674958
Anything else you think we should know: I love to do this type of stuffI don't own the collab, but I can say that your game has some sound programming, "almost pro" might not describe it, but it's got a good theory: set areas for types.
Also Wolfdude, what happened to the member list?Uhhh, There is no sound ;P
It also uses a very fixed system, rather than a mutable one
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zammer990 wrote:
SirMelloCello wrote:
zammer990 wrote:
I don't own the collab, but I can say that your game has some sound programming, "almost pro" might not describe it, but it's got a good theory: set areas for types.
Also Wolfdude, what happened to the member list?Uhhh, There is no sound ;P
It also uses a very fixed system, rather than a mutable one
My project has no sound
Adding sound later though.
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SirMelloCello wrote:
zammer990 wrote:
SirMelloCello wrote:
Uhhh, There is no sound ;PIt also uses a very fixed system, rather than a mutable one
My project has no sound
![]()
Adding sound later though.
You've said.
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berberberber wrote:
Where did I go?
Sorry, I took you off because you never responded to anything.
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