The storyline is : Once suppon a time there was a warrior who worked for The Archers Group and he was the chosen archer to kill the dragon,so they sent him in a quest in search for the dragon,but the other archers warned him (Be carefull there are a lot of soldiers protecting the dragon,so the chosen one said (okay.) So he went on his trip to find the dragon ,he found a lot of people and soldiers he had to kill,sooo, finally after 5 months in search of the dragon he found it and killed it ,so he absorved the dragon soul and became so powerful he could kill anyone,so he went back to the archers guild and told them he killed the dragon,and the archers told him he had absorved the dragonsoul ,and he became The Chosen Dragon Born Archer!
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Pitusky12 wrote:
The storyline is : Once suppon a time there was a warrior who worked for The Archers Group and he was the chosen archer to kill the dragon,so they sent him in a quest in search for the dragon,but the other archers warned him (Be carefull there are a lot of soldiers protecting the dragon,so the chosen one said (okay.) So he went on his trip to find the dragon ,he found a lot of people and soldiers he had to kill,sooo, finally after 5 months in search of the dragon he found it and killed it ,so he absorved the dragon soul and became so powerful he could kill anyone,so he went back to the archers guild and told them he killed the dragon,and the archers told him he had absorved the dragonsoul ,and he became The Chosen Dragon Born Archer!
Um............... Good start but towards the end it started to sound like Skyrim.
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zammer990 wrote:
you could use a kind of 1s1s code for weapons, in the online viewer you can't see any flickering, and it'd shrink the game size considerably.
Do you mean that we would have only one weapon for every enemy to use?
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wolfdude999 wrote:
zammer990 wrote:
you could use a kind of 1s1s code for weapons, in the online viewer you can't see any flickering, and it'd shrink the game size considerably.
Do you mean that we would have only one weapon for every enemy to use?
you use one sprite, constantly going between positions and stamping, it allows each person to hold a weapon, but with only one sprite doing the job of all of them
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The storyline is : Once suppon a time there was a warrior who worked for The Archers Group and he was the chosen archer to kill the dragon,so they sent him in a quest in search for the dragon,but the other archers warned him (Be carefull there are a lot of soldiers protecting the dragon,so the chosen one said (okay.) So he went on his trip to find the dragon ,he found a lot of people and soldiers he had to kill,sooo, finally after 5 months in search of the dragon he found it and killed it ,so he he went back to the archers guild and told them he killed the dragon,and the archers told him he had to become Their Master ,so he became their Master
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Pitusky12 wrote:
The storyline is : Once suppon a time there was a warrior who worked for The Archers Group and he was the chosen archer to kill the dragon,so they sent him in a quest in search for the dragon,but the other archers warned him (Be carefull there are a lot of soldiers protecting the dragon,so the chosen one said (okay.) So he went on his trip to find the dragon ,he found a lot of people and soldiers he had to kill,sooo, finally after 5 months in search of the dragon he found it and killed it ,so he he went back to the archers guild and told them he killed the dragon,and the archers told him he had to become Their Master ,so he became their Master
What if it was just a warrior guild instead of an archer's guild? Then, after you kill the first dragon, you have to continue on to the HQ of the guild and then from there on, you have a small group of warriors that follow you everywhere helping you to defeat the remaining dragons until finally you get to the dragon king.(you would beat the quest once you defeated it.) We could also make it so that once you finish the first quest, the program chooses a random one for you to do next... it would be very hard to program the terrain and the position of the enemies but I think that working together all of the programmers would be able to figure it out.
Last edited by wolfdude999 (2012-07-12 17:56:16)
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Pitusky12 wrote:
Did i finish my assignment?
Sure, now you can work on the stuff that is in the box above the assignments.
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Pitusky12 wrote:
I think I made an arrow be affected by gravity just a little bit i think you guys call it (parabolic arrows) i will upload the project in my stuff.
Okay, did you upload it? Also, if you want you could come up with some more ideas for quests.
Last edited by wolfdude999 (2012-07-12 18:24:45)
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zammer990 wrote:
If you want I'll do some AI scripting for things like dragons, enemies etc.
What would you add/change?
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wolfdude999 wrote:
zammer990 wrote:
If you want I'll do some AI scripting for things like dragons, enemies etc.
What would you add/change?
Currently, very little. The dragon could have a better battle, to make it more of a boss. Right now it just sits there. Also I read your previous posts, and if this game expands as much as you're planning, it'd need some variety
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zammer990 wrote:
wolfdude999 wrote:
zammer990 wrote:
If you want I'll do some AI scripting for things like dragons, enemies etc.
What would you add/change?
Currently, very little. The dragon could have a better battle, to make it more of a boss. Right now it just sits there. Also I read your previous posts, and if this game expands as much as you're planning, it'd need some variety
Ok. Good idea.
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Pitusky12 wrote:
oh sorry wolf dude for wasting your time with the arrows i was thinking the arrows moved a little bit i think it was my head that made me the illusion it moved
Ok, do you have any ideas for more missions?
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